Comments (1)
I'm afraid that is indeed a limitation. Will check with the team on how to properly communicate this in the documentation as this is not the only method exhibiting that behavior. Almost all source-specific calls fail when called while the source is not loaded, i.e. when not in active AND not kept loaded in memory.
I guess this was overlooked since there was a time (1.x days I think), when all properties and method are not accessible if called when source is not kept loaded or not in the active scene. Until core changes were made to enable access to item-specific calls for unloaded items, that is.
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Related Issues (20)
- Issues with case sensitive matching HOT 1
- Allow `duplicate` item calls to return UIDs of newly added sources
- Expose method to refresh source on show and on scene enter
- Fix documentation
- OnAsyncCallback should handle more than two parameters
- Typescript type definitions HOT 1
- Ability to copy presets
- Provide event callbacks for presets
- How to get source id for item HOT 5
- Set 'play on source show' on media items HOT 1
- Bug ActionAfterPlayback; wrong constants HOT 1
- Bug: isVideo returns false on looping videos
- Race condition for isVisible (and possibly more checks) HOT 1
- from php script i want to change dynamically source media HOT 3
- Apply new audio changes to XJS HOT 2
- Xsplit Broadcaster extension store
- Stream and recording start/stop event notification HOT 4
- Unable to get name of Scenes HOT 5
- Which kind of format must be? HOT 2
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