Comments (3)
I sort of thought that's what we were doing already. We, for the most part, know what we need to do to simply complete the pdf srd style, but we're throwing out big ideas for when we reach that point and go beyond it.
from awesometome.
I just prefer to not assume and I just wanted to make sure at least I was on the same page.
I dedinitely like your summation of things though, Sigil.
from awesometome.
I think there's less synergy than there seems to be. There's a lot of things that people want, but not a lot of things that people have agreed upon or seem willing to put the work in on. For example, any new edition I want to spend my time on has the following things: revised number scaling (5/4, 4/4, or 3/4); uses ToP style skills; uses non-scaling spell effects with scaling costs; has a stronger spell separation between druid, cleric, and wizard; has either no multiclassing, 4 level chunk multiclassing like dungeon crusade, or gestalt multi-classing; gives you 3 scaling feat slots up front and no more as you level (that you do different things with); passes out standard feats as quest rewards like equipment; incorporates some measure of success mechanics into combat in place of crits; contains rules for forming groups of units to boost their numbers and simplify fights vs lots of creatures; contains a revised size scaling system so that shadow of the colossus style climb and stab fights happen; and generally functions under the assumption that epic starts at 13 where you can explicitly and within the mechanics slay armies of low level guys and around 18 you're beating up Zeus with your party (fair fight style, not bullshit god of war style).
And that's a whole lot of work to do, even after I convince people that they should also want that style of game. Having a completed Tome SRD doesn't help with that in most cases because of the number of rewrites and adjustments I'm looking at. Lots of work is lots of work.
from awesometome.
Related Issues (20)
- What is the target output for our PDF? HOT 10
- New feats file breaks legacysource HOT 5
- The Document Outline HOT 11
- Assignments HOT 23
- Licensing HOT 9
- Class Surveys HOT 17
- Talent Details HOT 7
- Skill To-Do List
- Document Formatting HOT 7
- Base Class To-Do List HOT 11
- The Combat Chapter HOT 8
- Items HOT 6
- Tools : status HOT 2
- Tome Monk Alternate Class Feature HOT 22
- Race Formatting HOT 12
- Font expansion error HOT 3
- Contribution and Credits HOT 18
- How does that class template even work? HOT 8
- Left Floats For Spell Data HOT 6
- Race, Feat, and Spell Formatting HOT 6
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from awesometome.