Comments (1)
@AladdinHZ
Thanks
If you are referring to Unity WebGL Target then the answer to is no. Unity WebGL uses its own webgl engine. This character controller is meant to be used with Babylonjs WebGL engine.
If you are referring to the Babylonjs Unity exporter (https://doc.babylonjs.com/resources/intro) then the answer is probably yes but confirm with MackeyK24 on babylonjs forum.
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Related Issues (20)
- jitter while running and turning HOT 1
- ie 11 issues HOT 2
- left right key should move left right rather than turn left right HOT 1
- pressing shift should make walkback ,strafeLeft/Right, turnLeft/Right faster HOT 1
- BabylonJS ES6 Module support HOT 6
- Avatar reflection? HOT 1
- testAnimationGroup from GLB not working HOT 7
- support babylon v5 HOT 4
- How to destroy? HOT 3
- updateTargetValue bug HOT 4
- What about pull requests awaiting review ? HOT 3
- PauseAnims() doesn't pause HOT 4
- Use characterController for secondary players HOT 9
- First person not working with glb avatars HOT 3
- moveWithCollision and calcMovePOV jitter HOT 3
- There was jitter when performing the Walkback and trunRight operations
- Work with Havok
- How can I change brightness of the avatars? HOT 2
- use raycast to detect slope,steps and ground
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