Comments (5)
Okay, the issue was simple: the include guard macro wasn't handled properly, now it is.
With the one that parses successfully, it has to use fast_preprocessing, otherwise I get unknown token errors.
Please file a separate issue for that one with a minimal example.
from cppast.
The fix for #39 might have also fixed that issue.
from cppast.
It would be great if you could provide a minimal example. For the file name issue, it should still happen if you remove everything but preprocessor stuff.
Note that you can use cppast:: simple_file_parser for your parsing, it does the vector for you automatically.
from cppast.
Alright, I think I have gotten it as minimal as I can. The file I am parsing looks like:
#ifndef TRANSFORM_H
#define TRANSFORM_H
class Transform {
};
#endif
I have hacked in some outputting into libclang_parser.cpp and libclang_visitor.cpp as such:
//libclang_parser.cpp
std::cout<<"Before tu visit."<<std::endl;
detail::visit_tu(tu, path.c_str(), [&](const CXCursor& cur) {
std::cout<<"Visitng tu"<<std::endl;
if (clang_getCursorKind(cur) == CXCursor_InclusionDirective)
{
std::cout<<"Include dir."<<std::endl;
if (!preprocessed.includes.empty())
{
DEBUG_ASSERT(include_iter != preprocessed.includes.end()
&& get_line_no(cur) >= include_iter->line,
detail::assert_handler{});
// create an include directive
auto full_path = detail::get_cursor_name(cur);
// if we got an absolute file path for the current file,
// also use an absolute file path for the id
// otherwise just use the file name as written in the source file
// note: this is a hack around lack of `fs::canonical()`
cpp_entity_id id("");
if (is_absolute(builder.get().name()))
id = cpp_entity_id(full_path.c_str());
else
id = cpp_entity_id(include_iter->file_name.c_str());
auto include =
cpp_include_directive::build(cpp_file_ref(id,
std::move(include_iter->file_name)),
include_iter->kind, full_path.std_str());
context.comments.match(*include, include_iter->line,
false); // must not skip comments,
// includes are not reported in order
builder.add_child(std::move(include));
++include_iter;
}
}
else if (clang_getCursorKind(cur) != CXCursor_MacroDefinition
&& clang_getCursorKind(cur) != CXCursor_MacroExpansion)
{
std::cout<<"Entity."<<std::endl;
// add macro if needed
for (auto line = get_line_no(cur);
macro_iter != preprocessed.macros.end() && macro_iter->line <= line; ++macro_iter)
builder.add_child(std::move(macro_iter->macro));
auto entity = detail::parse_entity(context, &builder.get(), cur);
if (entity)
builder.add_child(std::move(entity));
}
else
{
std::cout<<"Other?"<<std::endl;
}
});
std::cout<<"After tu visit"<<std::endl;
//libclang_visitor.cpp
template <typename Func>
void visit_tu(const cxtranslation_unit& tu, const char* path, Func f)
{
std::cout<<"We are visiting the tu."<<std::endl;
auto in_tu = [&](const CXCursor& cur) {
auto location = clang_getCursorLocation(cur);
CXString cx_file_name;
clang_getPresumedLocation(location, &cx_file_name, nullptr, nullptr);
cxstring file_name(cx_file_name);
std::cout<<file_name.std_str()<<" "<<path<<std::endl;
return file_name == path;
};
visit_children(clang_getTranslationUnitCursor(tu.get()), [&](const CXCursor& cur) {
if (in_tu(cur)) {
std::cout<<"In translation unit"<<std::endl;
f(cur);
}
});
}
When I run it, it produces the following output:
nixiethefae@ampharos:nymph-registrar2 := ./nymph-registrar -I../nymph-game-engine/include/ ../nymph-game-engine/src2/
Include directory: ../nymph-game-engine/include/
Added to exclusions: generated
Before tu visit.
We are visiting the tu.
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<command line> ../nymph-game-engine/src2/transform.h
<command line> ../nymph-game-engine/src2/transform.h
<command line> ../nymph-game-engine/src2/transform.h
After tu visit
Total processed objects: 0
If I turn fast preprocessing off , it gives largely the same output except it does actually make it to some of the parsing instead of only finding "built-in" and "command line" file names.
nixiethefae@ampharos:nymph-registrar2 := ./nymph-registrar -I../nymph-game-engine/include/ ../nymph-game-engine/src2/
Include directory: ../nymph-game-engine/include/
Added to exclusions: generated
[preprocessor] [debug] ../nymph-game-engine/src2/transform.h:2: parsing macro 'TRANSFORM_H'
Before tu visit.
We are visiting the tu.
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
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<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<built-in> ../nymph-game-engine/src2/transform.h
<command line> ../nymph-game-engine/src2/transform.h
<command line> ../nymph-game-engine/src2/transform.h
<command line> ../nymph-game-engine/src2/transform.h
../nymph-game-engine/src2/transform.h ../nymph-game-engine/src2/transform.h
In translation unit
Visitng tu
Other?
../nymph-game-engine/src2/transform.h ../nymph-game-engine/src2/transform.h
In translation unit
Visitng tu
Entity.
[libclang parser] [debug] ../nymph-game-engine/src2/transform.h:4: parsing cursor of type 'ClassDecl'
After tu visit
Total processed objects: 0
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Ah yes, great! Fixed in both cases. Thanks so much.
from cppast.
Related Issues (20)
- `unexposed_t` type when template parameters are omitted. HOT 1
- Compilation fails on Windows when building with UNICODE HOT 2
- cpp_template_specialization unexposed_arguments() broken syntax HOT 3
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- Errors with "circular" includes HOT 14
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