Comments (4)
Would it be preferable to update the implementation to maintain order (for single threaded model checking at least)?
from stateright.
I'm not sure! By "maintain order" do you mean like always consuming from the front and pushing on the back?
I opened this one just to, er .. talk about it I guess, ask your thoughts -- I'm not even really sure this is a real issue, I was just looking through the implementation for degrees of freedom in the algorithm, choices that might be made differently that might somehow change the dynamics of the thing. Feel free to close if you don't think there's anything here, or if it seems unlikely to matter..
from stateright.
I’m glad you brought this up as it sounds like a bug. The intent was to push and pop on different ends, so maybe that’s the simplest fix. Good catch!
from stateright.
I may also be misreading it. I'll take another look tomorrow.
from stateright.
Related Issues (20)
- Handle panics during checking HOT 1
- Add ability to save and load checker state HOT 4
- Go code implementation of stateright project HOT 1
- Leveraging future's state machines HOT 4
- Spawning actors with a reliable network HOT 2
- Report depth in ReportData
- Enable limiting the depth traversed by the checker
- Named timers
- Quicker detection of done state in reporter
- Question: Is it possible to share the outputs / states HOT 2
- Simulation checker
- Remove the `actions` argument from `Model::actions` and return the actions HOT 3
- `smoke_test_states` fails on the master branch. HOT 3
- `DGraph::with_path` should take the ownership of `self` to avoid cloning.
- Enable `cargo clippy` in CI
- Heterogenous Actors HOT 3
- Tag your releases HOT 2
- Simulation checker HOT 2
- Fail fast option
- Checker timeout
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from stateright.