Comments (1)
I agree with this; the actions taken by IF in terms of inventory manipulation to get guis on the bottom half to properly work are intended to be handled by IF - the developer should just be able to use the extended functionality without much further thought.
from if.
Related Issues (20)
- IllegalArgumentException: Coordinates must be in-bounds HOT 8
- GuiItem.copy do not respects previously manually provided plugin instance HOT 1
- IllegalArgumentException on Inventory creation when defining IF as library in plugin.yml instead of shading
- Support Folia
- Inventory GUIS don't sync the player inventory (1.19.4/1.20) HOT 1
- Crafting table Gui Not Getting Populated in (IF: 0.10.10 - 0.10.11) - (MC: 1.20 - 1.20.1) HOT 1
- MerchantGui not working on 1.20.1
- Hide pagination back on the first page and next on the last page HOT 1
- Calling Player#setItemOnCursor in Gui#setOnClose does not work HOT 1
- Raw index to coordinates HOT 3
- OutlinePane inside PaginatedPane doesn't register click event HOT 2
- Support Components from Adventure API HOT 1
- AnvilGui improvements HOT 4
- Profile name must not be null when trying to use Label Fonts HOT 4
- ToggleButtons dont work unless their coordinates are 0, 0 HOT 1
- Allow IF to be put in libraries block HOT 1
- Anvil GUI not working in MC 1.20.1 on v0.10.12 HOT 2
- AnvilGUI Not Working On 1.20.2 HOT 2
- Player leaving gui clears the gui for other player HOT 2
- 1.20.3/1.20.4 Support HOT 1
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from if.