Comments (6)
Thank you, I've changed the code you mentioned for both the English and Dutch pages to code that works with the latest version.
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I've added the full code from that page as an example on the Examples page for both the English and Dutch pages.
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Could you elaborate on which methods' arguments on that page are no longer correct?
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In the part, where you make a click function, the item.getAction() no longer exists
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and in display() part, there is no single word about what variable start is
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While we're at it, would be cool to have some sort of summary at the end, or a complete custom pane example in https://github.com/stefvanschie/IF/wiki/Examples
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Related Issues (20)
- Inventory GUIS don't sync the player inventory (1.19.4/1.20) HOT 1
- Crafting table Gui Not Getting Populated in (IF: 0.10.10 - 0.10.11) - (MC: 1.20 - 1.20.1) HOT 1
- MerchantGui not working on 1.20.1
- Hide pagination back on the first page and next on the last page HOT 1
- Calling Player#setItemOnCursor in Gui#setOnClose does not work HOT 1
- Raw index to coordinates HOT 3
- OutlinePane inside PaginatedPane doesn't register click event HOT 2
- Support Components from Adventure API HOT 1
- AnvilGui improvements HOT 4
- Profile name must not be null when trying to use Label Fonts HOT 4
- ToggleButtons dont work unless their coordinates are 0, 0 HOT 1
- Allow IF to be put in libraries block HOT 1
- Anvil GUI not working in MC 1.20.1 on v0.10.12 HOT 2
- AnvilGUI Not Working On 1.20.2 HOT 2
- Player leaving gui clears the gui for other player HOT 2
- 1.20.3/1.20.4 Support HOT 1
- Suggestion: Add callback function to Gui#update method HOT 1
- UnsupportedVersionException when using a StonecutterGui HOT 1
- Masonry Panes position is falsely applied twice -> location multiplied by 2 HOT 1
- IntelliJ plugin with GUI preview HOT 1
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