Comments (4)
Wonderful, thanks! I will send a PR, but I will wait until we have settled the Docker changes.
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Nice find ! Since sometime now I observed that randomly LTO wasn't properly eliminating some unused symbols, glad to see you probably find the source of that issue. The problem is that i do think that the -fno-unit-at-a-time
option maybe useful somehow but i need to test it to ensure that. If it turns out that it's not anymore useful then we can indeed remove it !
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It turns out that -fno-unit-at-a-time
was just used as an optimization flag so it's probably safe to remove it :)
I already pushed a change.
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Should be fixed hopefully with the remove of -fno-unit-at-a-time flag.
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Related Issues (20)
- SPR_getAnimationDone is delayed and flickering HOT 8
- SGDK is not running on Mega Drive / Sega Genesis HOT 4
- issues in Docker HOT 1
- Question about bank switching HOT 3
- How can we cut sprites?
- Problems with XGM_StartPlayPCM function HOT 4
- GDK not working properly despite following the installation step by step. HOT 1
- Every sound driver is always linked in
- Wrong JOY_getJoypadType(JOY_2) result HOT 5
- XGM2 6650 support HOT 1
- Possible XGM2 bug HOT 2
- flash-save sample report HW error on BlastEm HOT 16
- new GCC performances trouble HOT 1
- Standalone ZGM player? HOT 1
- GCC 13 default behavior HOT 1
- Input Handling Issue with SGDK on Windows 11 HOT 2
- Purely PCM based XGM stops playing PCM upon looping HOT 1
- XGM2 tempo off on PAL HOT 1
- Add larger fonts
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