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stephenberry avatar stephenberry commented on June 9, 2024

We should be able to support both compile time and runtime validation. Initially validation should be based off of JSON schema.

from glaze.

stephenberry avatar stephenberry commented on June 9, 2024

There are two approaches to runtime validation. We can perform validation on parse, or we can perform validation on C++ memory. The later will be much more performant and I think should be the first focus of Glaze. We will use the same glz::json_schema, but we can use these structs at runtime to validate the memory of the C++ objects.

my_struct obj{};
if (glz::schema_validate(obj)) {
   // true if the object matches the gz::json_schema
   // note that we don't use a buffer, instead we would first read in a JSON file
   // and then we would validate
}

from glaze.

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