Comments (5)
I see. In my case I'm just wrapping up glaze
to do serialization/deserialization, and if something fails (however it can fail) I return my own parse_error
consisting of error_code
and msg
. So I guess however much or little context can be given by glaze
, it'd be nice if the same format_error()
method can be reused (makes it easier to handle in generic code).
IMO it's totally fine if it just says "binary read error"
and "binary write error"
for the time being.
from glaze.
You're a trooper, thanks!
from glaze.
I was thinking about this the other day and I do think more information should be given about the error context for binary parsing. However, binary parsing errors should be extremely rare and not relied upon. I just added a warning comment about binary error checking to the documentation here.
Binary should not be written by hand and checksum mechanisms should be employed when sending across a network (or use protocols like TCP). The only way you would have parsing errors is if higher level validation and security mechanisms were broken or the code itself had errors (which is checked via unit testing). I have been adding more read parsing validation, but I'm undecided whether I should test all corner cases, because it causes a drop in performance for tests that shouldn't be needed if proper higher level safety mechanisms are used.
from glaze.
If you have an open API then you would need full checking, so I guess I'm convinced that there should be checks for all corner cases, except that some should be able to be turned off when used in a closed loop.
from glaze.
I've merged in support for your primary request. You can now handle parse_error
using buffers of std::byte
. The buffer context isn't given, but the index of the error is provided. The biggest benefit is that you can use glz::format_error
for both binary and json.
from glaze.
Related Issues (20)
- Bazel support HOT 2
- ASIO REPE example bad file descriptor error HOT 2
- minify_json compiler errors when including header directly HOT 5
- Function signatures inconsistency between write_file_json and read_file_json HOT 2
- Stack overflow when returning intermediate object to serialize in_addr HOT 6
- Bug: Malformed JSON string produced HOT 10
- Build and test for 32-bit in Actions
- std::pair arrays roundtrip
- `float` member issue with `clang++-15` and `g++-12` HOT 3
- `json_test.cpp(7840): warning C4267: '=': conversion from 'size_t' to 'uint16_t', possible loss of data` HOT 1
- glz::reader/glz::writer for incremental reading/writing HOT 5
- Partial read for BEVE
- glz::raw without quotes question HOT 1
- Binary serialization of hidden members HOT 2
- error: constructor priorities are not supported 3316 | const char* argv[]) HOT 3
- gcc and msvc compilation error with explicit constructors HOT 19
- Warnings & Errors in various configurations HOT 16
- rapidjson ĺŻšćŻ HOT 15
- How do I read an array of json objects in glaze? HOT 14
- field-based parse bifurcation HOT 1
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
đ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. đđđ
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google â¤ď¸ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from glaze.