Comments (1)
Hi,
From my perspective, what you said is totally possible.
Just create a game object in your C# scripts when you have tapped the corresponding button, and change its transform in the unity world coordinates when you touched the screen using the hitTest api.
And regarding your situation description, I guessed your confusion is how to move the cube/sphere when you tap the screen only for the previous manipulated one. For the manipulation, it could be either create a cube/sphere object or move a cube/sphere.
Just use a stack to store those game objects each time you tap the create button to create an object. Then everytime you perform hitTest action and get the new coordinates to move the object, just move the top game object in the stack using the new coordinates.
You can dig into the sample code provided by the zombiewalk unity project. That should be helpful.
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