Comments (1)
Have this partially implemented, and good enough for now. Definitely doesn't work on everything, lots of .fbx files are extremely awful, but it does look like it works on files directly out of Blender.
from stereokit.
Related Issues (20)
- Re-Publishing doesn't overwrite the previous .apk on MacOS HOT 9
- Loading glTF asset causes immediate crash on Quest. HOT 1
- Texture to byte[] HOT 1
- voice audio to byte[]
- Exceptions thrown within SK.Run() cause UWP app to exit prematurely HOT 4
- Add sprite tint for UI.ButtonImg
- UI.PushEnabled does not visually affect certain elements
- SetElementVisual doesn't allow modification of grab aura HOT 2
- Configurable color category
- Gracefully handle OpenXR runtime crash
- Create Font by Family name
- Add easy check for where hand data comes from. HOT 1
- UI element text alignment
- Theme tool improvements
- native call with bad function signature. HOT 5
- Anchors have a memory leak
- [sk_gpu] skg_tex_get_mip_contents_arr: eating a gl error from somewhere else: 1282 HOT 12
- tex_create_file_type creates a 0x0 size texture if the file doesn't exist HOT 1
- Keyboard Customization API HOT 3
- [Docs-Controller] On class Controller the text about X2 methods talk of button A or X instead of B or Y
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from stereokit.