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More Detailed Status about baskit HOT 3 CLOSED

mr-bo-jangles avatar mr-bo-jangles commented on August 9, 2024
More Detailed Status

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Comments (3)

IBCodin avatar IBCodin commented on August 9, 2024

Number of players online (if the server is alive) could be implemented fairly easily.

CPU/RAM usage would require knowledge of which plugin you have monitoring that. What command to send to request the current information and how to parse that data from the server.log so it could be displayed. I would be tempted to encourage the use of baskit's console command and have you request it manually, but I'm willing to be convinced I'm wrong. Implementation raises a bunch of questions:
How many options are there for cpu/ram plugins?
How many do we need to support?
How do we know the plugin is installed?

The uptime (time and percent) would seem to be outside the current scope of baskit.
It isn't keeping any of the required data and is not always running when the server is.

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mr-bo-jangles avatar mr-bo-jangles commented on August 9, 2024

all this data can be scraped from top ;)
PID USER PR NI VIRT RES SHR S %CPU %MEM TIME+ COMMAND
3073 josh 20 0 839m 181m 34m S 13 4.6 127:14.98 java

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SteveMcGrath avatar SteveMcGrath commented on August 9, 2024

So as I have the time to start actively coding for baskit again (now that BukGet v2 is out) I have some questions:

  1. Some of this functionality can be built, however some others would mean that the v2 implimentation will have to be rethought. (Mainly pulling CPU/Mem info will keep us to Linux-only where v2 is supposed to do away with screen and impliment an XMLRPC service instead.

  2. Plugin Management will be added to baskit in v2 now that the bukget plugin is dead. This will mean that baskit will be able to handle plugin installation and management, so that means that installed plugins should be able to be tracked. They may not be active, but they would be installed.

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