Comments (7)
Have you tried the automation? This bypasses the menu entirely. If you have multiple consoles you can make a script for each console. See https://streetpea.github.io/chiaki4deck/setup/automation/ if you haven’t. This requires 0 clicks after opening chiaki4deck.
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i preferr use the menu, thanks
Have you tried the automation? This bypasses the menu entirely. If you have multiple consoles you can make a script for each console. See https://streetpea.github.io/chiaki4deck/setup/automation/ if you haven’t. This requires 0 clicks after opening chiaki4deck.
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Hmm, ok. I'll look into this after all other features I have planned are implemented. I think controller navigation of the UI could be generally useful. As for one click support, I'm against that because it conflicts with Chiaki (which explicitly declares double click instead of single click). Also, if controller navigation is enabled double click should be very easy to use.
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I'd love to have controller navigation. The automation causes problems if the Playstation isn't on the same subnet.
As far as I can see, the discovery is done by a broadcast which doesn't work if you're outside your network or have the playstation for whatever reason on a different subnet. If the discovery fails, the automation script fails.
As a workaround you can use the existing Steamdeck shortcuts for navigating the GUI:
STEAM+rightt Stick = Mouse
STEAM+R2 = right mouseclick
STEAM+R1 = left mouseclick
It's a bit awkward but works and allows to keep the custom controller layout. I use it to manually send a wakeup packet to my PS5 and connect afterwards by using a double-click.
Another option would be to use the left trackpad as a mouse and sacrifice the touchpad click for the PS-Button. In this case one could use STEAM+DPad left which is mapped to ESC which is mapped to the PS-Button in chiaki. But this combination is megaawkward :-)
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@chrissi323 the automation will also work for external networks, you need to add the appropriate external ip or hostname. Right now the automation script creation script doesn’t support a hostname but that will change. The ui also requires adding an appropriate external ip or hostname for remote connections. Instructions for general remote connections along with instructions for setting up the automation for this case will be tracked once it starts getting worked on at: #12.
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@streetpea You're right, it works.... at least on my internal networks, where my PS5 is on a different subnet then my Steamdeck.
The most common way in making it work from external is by portforwarding. I'm not really comfortable with that, but Wireguard also works great, didn't try it on the deck yet.
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one-click controller support added with release 1.6.0
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Related Issues (20)
- [REQUEST] Allow using the Enter key to confirm Console Login PIN entry HOT 3
- [PC] - Controller remapping + Unable to map controller to "touchscreen" HOT 3
- [BUG] PSN credentials expired and no notification received HOT 10
- [BUG] Random vibration (rumble) with wireless Dualsens HOT 1
- Add Android Support HOT 2
- Set screen resolution when open stream window
- [BUG] “--profile” command line option is ignored
- [BUG] PS4 is discovered but not registered HOT 3
- [BUG] DualSense Controller Lack of Haptic Feedback on MacOS HOT 4
- [BUG] Add to non steam shortcut racing condition crash steam library images/shortcuts.vdf HOT 3
- HDR Capping at ~400 Nits HOT 5
- [BUG] Garbled graphics with libplacebo 7.349.0
- [BUG] UI lag in Gaming Mode on SteamDeck
- [BUG] chiaki-ng on Windows cannot take screenshots and window capture correctly from other applications
- [BUG] Low Rumble Feedback with DS + Washed out Colors on MacBook HOT 36
- [BUG]ChiakiNG Freezes after 20m and Disconnects HOT 2
- [BUG] ROG Ally When pressing the 'B' button on the controller, it actually responds as the PS button. HOT 2
- [BUG]Chiaki-ng Stuttering a lot in MacOS HOT 2
- Requesting switch builds HOT 1
- Allow the specification of alternate ports for non-local connections HOT 3
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