Comments (3)
Okay I did some paramters with material in Stride and It's much better now. Export doesnt pass exact params.
from stride.
Have you considered editing the lightning?
from stride.
Have you considered editing the lightning?
I guess the problem is with material which is not imported. I'm not able to set material in Stride as original in Blender.
from stride.
Related Issues (20)
- Non-existing shader crashes Game Studio HOT 1
- AssetCompiler error on multi-project configuration HOT 7
- How to get latest version? HOT 3
- Duplication of Entity with List<T> variable (where T is something referenceable in a scene like Entities or Components) crashes editor HOT 2
- Android emulator startup texture setup crash HOT 5
- DebugPhysicsShapes not rendering in layers other than group0+ flickering
- Compilerservices File Scoped doesnt work
- [Docs] README.md updates
- Editor Scene Hierarchy Memory Leak HOT 8
- Projects with graphics level 9 1 and level 9 graphics compositor crash at startup HOT 6
- Overflow Exception when getting SoundInstance position
- Current Stride.Native.targets file prevents from using modern NET MSBuild
- Can't load assets when the root asset/folder name has # prefix HOT 4
- OpenGL ES 2 support dropped without official notice
- Potential skin/bone animation bug
- Rename "Down" input methods for clarity from "Pressed" (e.g. IsKeyDown, IsMouseButtonDown etc.) HOT 4
- Android crashes when clicking into EditText UI control HOT 1
- Setup VirtualButtons, configs and config sets from the editor
- Proposal - Migrate PVRTC in favor of more modern ASTC or other compression format
- Add ExpDecay function for framerate independent damping HOT 2
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from stride.