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Alexejhero avatar Alexejhero commented on July 20, 2024 1

Can you please attach the TheOtherRoles.dll and Submerged.dll files? (if they exist)

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MapleEve avatar MapleEve commented on July 20, 2024 1

This issue doesn't seem like it's caused by internet connection. rather Submerged assets couldn't be loaded. This could be due to a corrupt Submerged installation, that's why I asked for the DLLs.

TOR DLL: https://github.com/MapleEve/TheOtherRoles_RamboPlay/suites/6682220368/artifacts/253375332
TOR BE Frame: https://github.com/Eisbison/TheOtherRoles/releases/download/v4.1.4/TheOtherRoles.zip
Replaced own fork DLL inti official release.
Submerged: https://github.com/SubmergedAmongUs/Submerged/releases/download/v2022.5.20/Submerged.dll
independent dll

My local DLLs: https://drive.google.com/file/d/14NRce4MWSBe-wyF-ISKjaE4_4Y8PFfZz/view?usp=sharing

I think there's online fetch of assets for Submerged map but the CDN or OSS bracket is unavailable in China.

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MapleEve avatar MapleEve commented on July 20, 2024

[Info : Submerged] Loading AssetLoader
[Info : Submerged] Loading MapLoader
[Info : Submerged] Loading TranslationController_Initialize_Patch
[Info : Submerged] Loading StoreManager_Initialize_Patch
[Info : BepInEx] Loading [The Other Roles 4.1.4]
[Info :Unhollower] Registered mono type TheOtherRoles.Modules.ModUpdateBehaviour in il2cpp domain
[Info :Unhollower] Registered mono type BepInEx.IL2CPP.Utils.Collections.Il2CppManagedEnumerator in il2cpp domain
[Message: BepInEx] Chainloader startup complete
[Fatal : Submerged] System.NullReferenceException: Object reference not set to an instance of an object
at Submerged.Loading.MonoBehaviours.AssetLoader+d__19.MoveNext () [0x00146] in <4e16d3ba5bc24bc7b144480d30f7dc01>:0
[Info : Submerged] Loaded TranslationController_Initialize_Patch
[Info : Submerged] Loaded StoreManager_Initialize_Patch
[Info : Submerged] Loaded MapLoader

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MapleEve avatar MapleEve commented on July 20, 2024

[Info : Submerged] Loading AssetLoader
[Info : Submerged] Loading MapLoader
[Info : Submerged] Loading TranslationController_Initialize_Patch
[Info : Submerged] Loading StoreManager_Initialize_Patch
[Info : BepInEx] Loading [The Other Roles 4.1.4]
[Info :Unhollower] Registered mono type TheOtherRoles.Modules.ModUpdateBehaviour in il2cpp domain
[Info :Unhollower] Registered mono type BepInEx.IL2CPP.Utils.Collections.Il2CppManagedEnumerator in il2cpp domain
[Message: BepInEx] Chainloader startup complete
[Fatal : Submerged] System.NullReferenceException: Object reference not set to an instance of an object
at Submerged.Loading.MonoBehaviours.AssetLoader+d__19.MoveNext () [0x00146] in <4e16d3ba5bc24bc7b144480d30f7dc01>:0
[Info : Submerged] Loaded TranslationController_Initialize_Patch
[Info : Submerged] Loaded StoreManager_Initialize_Patch
[Info : Submerged] Loaded MapLoader

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Alexejhero avatar Alexejhero commented on July 20, 2024

This issue doesn't seem like it's caused by internet connection. rather Submerged assets couldn't be loaded. This could be due to a corrupt Submerged installation, that's why I asked for the DLLs.

from submerged.

Alexejhero avatar Alexejhero commented on July 20, 2024

Submerged doesn't make any external network calls and works on among us official servers.
As such, this likely isn't a network issue, and we are looking to see if it is related to the dlls you have currently.

Additionally, the logs you provided above trace this issue to loading the Submerged map assets from the local file.

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MapleEve avatar MapleEve commented on July 20, 2024

Submerged doesn't make any external network calls and works on among us official servers. As such, this likely isn't a network issue, and we are looking to see if it is related to the dlls you have currently.

Additionally, the logs you provided above trace this issue to loading the Submerged map assets from the local file.

Hmm, OK.
As long as removed Submerged.dll and the game can finally get into the login screen, than stuck in the loading screen.
And get dll back, it will stuck in the loading screen again.

So I suspect if there's some connection issue or so.

We had to make "TheOtherHats" pngs and json loaded locally than fetch through raw.github to avoid below issues we had encountered in China:

  1. No mod logo in loading screen and BE doen't load.
  2. Cannot join someone's room, auto DC
  3. When a game finished, Host's version RPC failed and the others are not in the same version

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Alexejhero avatar Alexejhero commented on July 20, 2024

Attempted to fix this in v2022.6.12.
If the bug still occurs, please reopen the issue and post a new log.

from submerged.

Alexejhero avatar Alexejhero commented on July 20, 2024

Multiple sources state that the issue seems to be fixed.

If you encounter this again, please open another issue.

Thank you for reporting!

from submerged.

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