Comments (2)
Issue will be fixed after merging this PR #124 (Pls pay attention that this fix can't be applied before a fix in the engine, read PR description)
from defos.
I'm not sure if this is possible to do with a native extension. Unless somehow we are able to override the default GLFW 2.5 window view size on extension init, and if that is soon enough to prevent the appearance of a larger initial window view size. If that was possible then maybe we could access a game.project setting within native extension init to force an actual extension init window view size that's different from the one set in game.project and used by the engine to determine various view related sizings/orientations.
@11clock I recommend you forking DefOS and just testing to see if hard coding a smaller initial window size within the extension init function works to to solve your issue or not.
from defos.
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from defos.