Riley S.'s Projects
Autoclicker for Ark that works when the game isn't focused.
A collection of open source Ark Server API Plugins I have written.
Complete Open Source and Modular solution for MMO
Assembler made for COP3404 at UNF
A simple wrapper for version.dll that supports x32 and x64 out of box. (Public Repo)
Enhances the Steam Experience
A Butane file for Pterodactyl Wings.
Phantom Breaker Battle Grounds Save Reader/Writer
A re-implementation of the RenderWare Graphics engine
A header library in C++ that adds a smart container for different types of pointers.
A couple of scripts I use to build a Universal Big Sur binary for mpv.
Mod for Phantom Breaker Battle Grounds to allow for more than 8 color palettes per character.
Run the Plutonium dedicated servers in Docker.
Prototype injector to inject before first instruction is executed
A very simple example usage of the SalienAPI.
A library for interacting with the Salien Steam Summer Sale game.
Presigned SteamAPI and Steam64API from Goldberg + Cer File
SteamCache for use with Valve Site License
Various patches/client modifications for the UNF WOW Private Server
Run as many ASA Dedicated Servers as you want on your computer.
Various classes/headers I've written that I find useful.
A repo of useful concepts that are missing from the standard library in C++20.