Comments (1)
Just landed the locking mechanism (went with async-lock
) and its first use to protect from race conditions in BaseRemoteClient.sub
and .unsub
.
This fixes an actual bug where the server would think we were still subscribed to an asset if we subscribed and then unsubscribed before it was done loading the asset from disk, so we know it works and it's useful.
Now we just need to figure out all the places where we should use this :D
from superpowers-core.
Related Issues (20)
- Systematically disconnected when trying to modify a script HOT 3
- Server management cancel buttons are missing text HOT 1
- local rotations are global HOT 1
- Typescript error checking is extremely slow HOT 6
- Add superpowers to IndieDB HOT 1
- Attempting to edit script from cloned git repo results in being disconnected from server HOT 2
- Loadscreen - legal HOT 1
- Can not move in the scene editor HOT 1
- Why the software history was not kept? HOT 2
- Sup.exit() HOT 1
- Pas de prévisualisation sur serveur externe HOT 2
- Prevent creating a project if no system is installed.
- Error - only a single primitive is supported - Importing 3D asset. HOT 4
- Possible bug in ArcadeBody2D HOT 1
- Can't create a project: this server doesn't have any systems installed yet. HOT 2
- Linux Mint 18.1 64 bit can't use buttons/load graphics
- [FEATURE] game and editor is working on glitch
- Possible bug in installation (or installation tutorial) HOT 3
- Keep super powers alive
- Is the engine dead? HOT 2
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from superpowers-core.