Comments (6)
rekit-studio 3 should be global installed now. Use npm install rekit-studio -g
then start it under your project by rekit-stuido -p <port>
, by default the port is 3000 now. Also you may need to update npm start script to exclude the logic that starts the old rekit-studio
. You can refer to the new start script at: https://github.com/supnate/rekit-boilerplate-react/blob/master/scripts/start.js .
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BTW, if you use a Mac, download the desktop app at: https://github.com/rekit/rekit-app/releases .
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Hello @supnate , thanks for your prompt response.
That start script is what I was looking for.
I already downloaded the rekit app, but on my version of MAC it tells me that I don't have permissions to execute it, which is a problem I solved before for other apps, but I don't have time now to play the stupid dance apple wants to force me into.
I'll try to update it locally on the project I'm using (I tried and failed because the start script) and report back.
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Oh, the desktop app would be much more convenient and it has more features if you use a Mac. You can follow the step https://support.apple.com/en-in/HT202491 to open a developer-signed Mac app.
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Hello @supnate ,
I used the app previously, and this is not the common problem of "This app is from an unidintified developer", it's about the permissions of the packaged app contents:
I faced this problem before and it was not so simple to fix.
The way I fixed this in the past was by fixing the package permissions contents:
chmod -R 755 /Users/danielo/Downloads/Rekit.app
That removes the permission message and allows me to try to open the app, but then I get the next error:
Maybe it is not compatible with my version of MacOs? BigSur
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I gave up trying to update local rekit and I just installed rekit-studio globally. However, this is what I got:
It works, but it has the problem reported #226 , which ignores the local templates
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Related Issues (20)
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