Comments (4)
Wasn't sure whether to remove the following piece of code:
if (dist >= AttackRange)
MoveTo(Target.CurrentLocation);
If I left it in then it would probably spaz out and keep moving between the user and the target? Surely it should just keep following the player no matter what (it's not like an ordinary pet).
from crystal.
has this issue been resolved through the pull request?
from crystal.
Yes, just wanted your feedback on the removal of the code. As above.
from crystal.
great. any new issues with the clone just open a new request
from crystal.
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from crystal.