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SuRGeoNix avatar SuRGeoNix commented on May 23, 2024

I'm not pretty sure what you mean, but you could possible disable hardware acceleration and get the byte data array and convert it to bitmap and fill it in picture box or something. I'm planning to remove monogame and use only one texture2d for presenting the frames. Then it probably would be easier to create more than one textures for "multi-player".

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SuRGeoNix avatar SuRGeoNix commented on May 23, 2024

Hm... probably you just want to create a complete different UI. That should be possible by adding an array for MediaRouter class and another arrays for Software/Hardware Textures

screenPlay                          = new Texture2D(graphics.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
screenPlayHW                    = new Control();

Then you should update and present properly the right sw/hw texture from VideoFrameClbk() and ScreenPlay()

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pubpy2015 avatar pubpy2015 commented on May 23, 2024

Yes,

Base on your sample, I want create a video player control, can re-used for other projects and can play multi video/streams.

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SuRGeoNix avatar SuRGeoNix commented on May 23, 2024

Yes, I had that in mind but it's not that simple I'm afraid in a way to take advantage of GPU and overall performance. As, I said before, I'm planning to always return a texture 2d so that will be possible, however you should handle the returned texture with Monogame/SharpDX and possible with others such as OpenGL etc. If performance is not that important for your case, you could always return a RGBA bmp format.

There also others things that you need to consider, eg: what about audio on grid/multi-player? Only one video will be able to play audio by the time or you will do an overlay etc...

I guess MediaRouter's future is to be an all in one Video/Audio/Subs & Seeking Bar / Vol Bar etc.. Component and you will be able to enable/disable those features.

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