Comments (4)
Ah, the asset store version is older. It would be best if you install the latest version via the Package Manager. See README.md for details.
from proceduraltoolkit.
Hello! The building generator is fairly basic and isn't really meant as an editor tool, it is just an example. I've commited an editor script for BuildingGeneratorComponent that should allow you to generate buildings at editor time, but don't expect much :)
from proceduraltoolkit.
Im using the asset store version of the toolkit and this script gives me several errors.
Should I use a different version?
from proceduraltoolkit.
Will do
from proceduraltoolkit.
Related Issues (20)
- Implement Circle3.Contains HOT 1
- In the terrain example.. Terrain Mesh? HOT 1
- Add support for 32 bit Mesh index buffers
- Implement Draw.WirePolyline
- Implement Draw.WirePolygon
- Implement Draw.WireCircleSector
- MeshDraft.FlatRevolutionSurface throws ArgumentOutOfRangeException with generateUV = false
- Add a uvmap for MeshDraft.Capsule
- ConfiguratorBase Couldnt not be found and AssignDraftToMeshFilter does not exist in the current context HOT 2
- How to make water waves with transparency HOT 2
- Remove ref usage in MeshDraft.ToMesh HOT 3
- Please release v0.2.3 HOT 4
- Is there a way to add new set of samples HOT 1
- New uvmap for MeshDraft.Prism HOT 4
- Inverted geometry for procedural buildings HOT 4
- Broken packages HOT 1
- Knapsack with floating point capacity uses only small items HOT 2
- Conical Rooftops HOT 1
- MeshDraft Mesh Constructor HOT 1
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from proceduraltoolkit.