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Comments (4)

BasmanovDaniil avatar BasmanovDaniil commented on June 8, 2024 1

Ah, the asset store version is older. It would be best if you install the latest version via the Package Manager. See README.md for details.

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BasmanovDaniil avatar BasmanovDaniil commented on June 8, 2024

Hello! The building generator is fairly basic and isn't really meant as an editor tool, it is just an example. I've commited an editor script for BuildingGeneratorComponent that should allow you to generate buildings at editor time, but don't expect much :)
image

using UnityEngine;
using UnityEditor;
namespace ProceduralToolkit.Samples.Buildings
{
[CustomEditor(typeof(BuildingGeneratorComponent))]
public class BuildingGeneratorComponentEditor : Editor
{
private BuildingGeneratorComponent generator;
private void OnEnable()
{
generator = (BuildingGeneratorComponent) target;
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
EditorGUILayout.Space();
if (GUILayout.Button("Generate building"))
{
var transform = generator.Generate();
Undo.RegisterCreatedObjectUndo(transform.gameObject, "Generate building");
}
}
}
}

from proceduraltoolkit.

randoomx8 avatar randoomx8 commented on June 8, 2024

Im using the asset store version of the toolkit and this script gives me several errors.
Should I use a different version?
image

from proceduraltoolkit.

randoomx8 avatar randoomx8 commented on June 8, 2024

Will do

from proceduraltoolkit.

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