Comments (1)
The change in #2306 does not affect the font rendering process. It only allows tangram-es to load the correct font files. If your app was rendering faster before, it was probably because all of the text was being rendered with the same font. You could test this by changing your scene file to use the same font for each text style.
I don't have access to the device you mentioned, so unless you can provide more information (like profiling data) I will not be able to give any more help.
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Related Issues (20)
- Unable to build release 0.17.1 on Gentoo HOT 3
- route lines are drawn simultaneously
- runTextureTasks possible bug that leads to memory stomp crash
- Two independent maps on screen HOT 1
- Cannot compile TangramDemo in Release in XCode 13.4.1 HOT 2
- Crashing in TextLabel::addVerticesToMesh HOT 3
- [Solved] How set Marker (as bitmap) over textlayer ? HOT 2
- When the zoom is below 10, the marker(flat: true) is not displayed
- Duplicate labels on polygons
- actual transparency of polygon is half of what is specified in `color`
- Rendering issue with Greek characters HOT 2
- Text wrap not working on line labels HOT 4
- Compilation error when trying to build it for Windows platform HOT 3
- example usage of debugtextstyle - need to draw debug text on screen
- POIs inconsistency in different zoom level HOT 1
- Custom POIs styling HOT 1
- Compiling instructions for Android
- React Native Android UI Component Error
- Sorry, i did not meant to create it :)
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