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TBye101 avatar TBye101 commented on June 12, 2024
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Comments (9)

ABuonanni avatar ABuonanni commented on June 12, 2024

For what I can see this behaviour isn't implement at all. So this is not a bug to find and fix but a feature to implement, right?

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TBye101 avatar TBye101 commented on June 12, 2024

Yeah, not sure why I marked this as a bug. Must've been late or something.

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ABuonanni avatar ABuonanni commented on June 12, 2024

I'm looking at this issued and I was thinking that action buttons (Chop, Mine and TillDirt) should have a public boolean property called like "IsSelected" or "HasSelectedAspect" that the InGameGUI can use to set its buttons appeareance. The property setter code will choose the right texture for the button based on the value of InGameGUI's Selected property. Now this behaviour should be applied to all three buttons and I were wondering wheter was the case to create a new class (called something like ActionButton, to hold all common action buttons behaviour) to implements this in or to implement it in the MonoButton class (but I don't like this second option as much as the first). What do you say?

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TBye101 avatar TBye101 commented on June 12, 2024

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ABuonanni avatar ABuonanni commented on June 12, 2024

I like the idea. I'm gonna implement a class that extends MonoButton and a class, let say "ActionButtonsManager", that handles only having one togglable button active at a time.

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TBye101 avatar TBye101 commented on June 12, 2024

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ABuonanni avatar ABuonanni commented on June 12, 2024

Ok, I'll do. Thanks.

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ABuonanni avatar ABuonanni commented on June 12, 2024

I'm resuming working on this issue. Is still Crafting the branch to work on?
Thanks.

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TBye101 avatar TBye101 commented on June 12, 2024

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