Comments (3)
Yeah, the documentation is wrong. If you have a bitmap, you can turn it into a texture with "Convert to Symbol", and typing in flash.display.Sprite for the type. Mark it for "export to actionscript" and then use that symbol in your movies, rather than the bitmap itself.
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I actually added the BitmapData thing to make things more convenient on Arcadians, where we're still working with pngs, and mainly using Flump for the texture atlasing.
I didn't know about "Convert to Symbol", if that works well I'll happily revert 4136be8
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The problem with allowing BitmapDatas as textures is that you can't tween them. When you drop a bitmap into a MovieClip and move it around on keyframes, Flash creates a new Graphic symbol in its place, and that is what gets animated, which is not what we want.
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Related Issues (20)
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