Comments (3)
应该支持啊。用.net standard2.0有什么问题么?
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应该支持啊。用.net standard2.0有什么问题么?
unity2020.3,使用.net standard 2.0 生成的热更包,can not load type ,切换成.net 4.x就没有问题。这个问题unity2019的时候是没有的,升级了unity版本的时候才发现
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你使用的问题。
你打包应用时选的是啥,你生成补丁就得用啥。
你这是打包和生成补丁用的选项不一致导致的报错
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Related Issues (20)
- 包含 as 的函数 Inject 不成功,不能对函数热更 HOT 1
- 为何不能直接使用await Task.Delay呢 HOT 1
- 如何定位到Injectfix的文件代码位置 HOT 1
- Unity 2021.3.26 无法热更 async/await HOT 5
- Unity3d 2022.3.7f1c1 IFixToolKit/IFix.exe.mdb doesn't match image HOT 1
- 对UI事件函数制作补丁,在load补丁的时候会报错
- unity2019.4.17f 安卓打包注入失败 HOT 2
- Unhandled Exception:System.ArgumentOutOfRangeException: Specified argument was out of the range of valid values. HOT 9
- InjectFix的使用范围建议? HOT 2
- InvalidProgramException: no closure wrapper for CallbackSignal`2+Action`2[Unit,System.Int32,Unit,System.Int32]
- 是否支持WebGL平台 HOT 3
- 自动化打包流程安卓生成patch文件失败
- 在unity 2022.3.14f1版本建立空工程,打包APK无法Inject。大佬可以看下问题么。
- [Unity2022.3.16]在Unity2022下Inject成功,但是在dll中没有看到IFix相关内容,热更新失效 HOT 1
- 如果通过 patch 文件判断是否有方法调用了处于不同程序集的 base 方法
- Tuple 数组作为参数或返回值时,不生效,但是List 可以
- 打包到客户端System.Exception: assembly may be not injected yet, cat find IFix.ILFixInterfaceBridge, Assembly-CSharp, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null HOT 4
- 针对Unity2022.3版本Editor下可以注入,真机注入失败(assembly may be not injected yet)的解决方法 HOT 7
- UnSafe的Call与 Call.Begin相比,性能主要的差距还是多了一些 struct Call的clone,建议 直接 new一个好了,Begin会有两次clone
- 请问有啥好方法可以验证一个il2cpp打包的apk成功被inject了呢 HOT 1
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