This module introduces combat system to create your own new weapons by using its framework or to use the weapons and traps already included in this module.
You may also checkout its wiki if you interested in understanding the structure of the code.
This module introduces combat system
This module introduces combat system to create your own new weapons by using its framework or to use the weapons and traps already included in this module.
You may also checkout its wiki if you interested in understanding the structure of the code.
The arrow items have a cool-down time of 0, which allows mining with them at light speed (e.g., in Light and Shadow).
Changing this cool-down speed should fix the "fast mining" issue.
Doing some unrelated physics testing, encountered the following scenario:
Clearly some networking config isn't set quite right :-)
When an arrow hits a player, it gets stuck in them and moves around with them, but it's suspended quite far from their body, rather than actually looking like it's embedded in them. This is probably a result of the collider intended for item pickup being used to detect arrow collisions. It is the trigger attached to the player entity, I think the only trigger, and the actual main collider for the character's shape is the CharacterCollider instead.
Once the extraction of effects into this module is complete, we can order, document and extend what we have.
Effects can be classified by different dimensions, including but not limited to their amount of damage (including no damage at all), the impairment they cause (e.g. slow-down, stun, enlargement, blurred vision, blocking abilities etc.), their target behaviour (e.g. single-target, multi-target, area of effect, chaining) or their time-wise development (e.g. instant, permanent, temporary, delayed).
Depends on Terasology/Towers#4
During play-testing Light and Shadow we noticed on many occasions that the ammo slot is disappearing for players.
So far, we haven't found out what causes this behavior, so this needs some investigation.
Appeared on https://github.com/MovingBlocks/Terasology/releases/tag/v5.2.0-rc.1 and previous releases.
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