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Subtle failure in UNDO about bugout HOT 5 OPEN

Terkwood avatar Terkwood commented on June 12, 2024
Subtle failure in UNDO

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Comments (5)

Terkwood avatar Terkwood commented on June 12, 2024

We should create an integration testing app which can communicate with Redis and push undo commands, expect move undone events, push make move commands, expect acceptance. It should push many thousands of requests and detect failure. This would either rule out or blame the undo /changelog flow

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Terkwood avatar Terkwood commented on June 12, 2024

Advancing #486, then using it in the test harness, should help this

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Terkwood avatar Terkwood commented on June 12, 2024

Test harness should use #502 instead of #486

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Terkwood avatar Terkwood commented on June 12, 2024

This occurs infrequently when I test using personal devices. Can it be triggered more often if BUGOUT web client is running on an azure vm ?

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Terkwood avatar Terkwood commented on June 12, 2024

This failure state does not prevent unrelated games from proceeding. It does not log anything useful in undo service.

one potential plan

Write sync procedures into sync service and browser impl,so that silently failing UNDO requests can be reconciled

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