Comments (5)
We should create an integration testing app which can communicate with Redis and push undo commands, expect move undone events, push make move commands, expect acceptance. It should push many thousands of requests and detect failure. This would either rule out or blame the undo /changelog flow
from bugout.
Advancing #486, then using it in the test harness, should help this
from bugout.
Test harness should use #502 instead of #486
from bugout.
This occurs infrequently when I test using personal devices. Can it be triggered more often if BUGOUT web client is running on an azure vm ?
from bugout.
This failure state does not prevent unrelated games from proceeding. It does not log anything useful in undo service.
one potential plan
Write sync procedures into sync service and browser impl,so that silently failing UNDO requests can be reconciled
from bugout.
Related Issues (20)
- botlink: liveness check on tinybrain connection HOT 1
- Browser sometimes spams make move commands after UNDO
- trim dead sabaki enginesyncer undo code HOT 1
- browser: remove ContentDisplay.js HOT 1
- Implement sorted streams
- tinybrain ... just stops ?
- Simplify Redis Streams usage
- Bring back game lobby unit test
- Delete Redis conn pool
- 🔥 🗑 tinybrain stops responding without any errors logged HOT 1
- Running on NVIDIA Jetson Nano 2GB HOT 15
- Be explicit when KataGo is offline
- Please wait while we reestablish internet communication HOT 32
- Swap robust-websocket for reconnecting-websocket HOT 1
- Investigate latency effect on websocket HOT 1
- Localization planning ticket
- Repeat move always hangs UNDO HOT 1
- Tinybrain AI is not making any moves HOT 8
- browser run watch & build report no loaders error HOT 3
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from bugout.