Comments (3)
I'd suggest to just provide both? I don't know if it's advantage so much as just slightly different behavior?
I've already got it in the FuseCommonSDF header, but will move it to FuseCoreMath
// glsl style mod
#ifndef mod
#define mod(x, y) (x - y * floor((x) / y))
#endif
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Ah they are both there already (mod is patched)
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Yes I am aware already used mod question is should we keep fmod or just remove it or add a help patch explaining both and add proper documention to both nodes to make sure which one to use
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Related Issues (20)
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- Add explanation how random works with int based indexing
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