Comments (3)
While I agree this is a good idea, I do not see a good way to implement it at the current moment. For this reason, I have left the issue open, but labeled it with maybe later.
Until a solid way to implement this idea is created or someone claims this project, I intend to maintain this label. If it becomes irrelevant or impossible for whatever reason the maybe later
label tag will be changed to wont fix
and it will be closed.
from foundry.
Changed title to be more precise
from foundry.
Whether or not it can be guessed can be governed by the fact that there is something more that can highlight the system, otherwise it could be managed through a subordinate menu in the menu that opens with the button inside, and only dedicated functionality for the treasure chest, with plus a single command that adds the enemy level exit automatically, as the same should do, according to this idea, with the addition of the chosen objects, which I repeat should be added by pressing right button> menu address (with automatic opening of a submenu) and the choice of the object.
from foundry.
Related Issues (20)
- A small improvement with an automation that takes away thoughts from the user HOT 1
- New tool in the "view" menu: Enemy action area HOT 1
- A new main function HOT 1
- Add Ability to View Invisible Objects HOT 2
- Three simple bugs
- Request for new ways to extend objects HOT 1
- A bug that occurs during the movement of objects already modeled or moved in groups HOT 2
- New buttons to simplify use when creating levels HOT 2
- A new favorites tab
- New item "enemy groups" in the "view" menu
- A new search feature HOT 3
- An idea to immediately identify the icons that appear the same
- A bug on level size under certain conditions
- Various vertical level problems HOT 2
- Classes inheriting from Pydantic's BaseModel should catch ValidationError HOT 3
- A reference point for each "jump area"
- A custom function never seen before
- A new function to change the addresses of colors associated with objects HOT 2
- An idea to easily modify the tiles.
- 0.6.1 error: unsupported operand type(s) for |: 'Modifier' and 'Key' HOT 2
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from foundry.