Comments (4)
I can add that it happened directly after trying to ride a horse. It doesn't look like a coincidence. Impact's Riding feature was turned on, although the horse had a saddle. Sadly, I think that I haven't tried clicking shift, as said there: #2
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I'm assuming you disconnected before trying to get off the horse. Could you please try again, getting off the horse and breaking blocks then? If it works then it's the same problem as #2 and the undelying problem is that the rided entity's position never updates
from 2bored2wait.
Confirmed - after clicking shift everything goes back to normal. It persists even after disconnecting - clicking shift (or something killing the rideable entity, I guess) is necessary.
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closed as duplicate of #2
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