Comments (11)
Oh and no problem with the Z, if I ever mess it up I have WorldEdit to save me
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In map_(name).yml on line 16, could you explain what 'attacker_block_prot_minute_z: (n)' Means in terms of protection which way does the protection occur from
That z-value is the minimum z-value that defenders can go on the map. It's basically spawn protection for the attackers. Looking at it, it's kind of named strangely—I just renamed it to attacker_base_prot_max_z
.
Is there multi map support, I see it on the roadmap, but is there any half completed support or not.
As-is there isn't support for multiple maps. I didn't finish it because I didn't have a second map ready. I just finished up the code so that you can add your own maps, latest jar here: https://github.com/TheKingElessar/Assault/releases/tag/v0.11.2
I haven't had a chance to test it, but it was a very small change, so hopefully it works fine.
Why are all the max & min's in Z, do the maps have to be oriented in this way to work.
Yeah, the maps do have to be oriented like that. That's just how I set it up. If you have a problem with it let me know and I can see what I can do!
Your 3 requests are very good ideas, I'd definitely like to do them. I might just rename the help command so I don't have to deal with that.
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Wow, Thanks so much. This is very helpful
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If you do end up making any maps please do let me know! I'd love see what you come up with. :)
Edit: Note that when you start a game, it chooses a random map from the list in config.yml
. So you can do what you want with that.
Edit 2: Keep in mind that since attacker_base_prot_max_z
is one value for both bases in a map, the two sides of the map should be oriented in the same direction.
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I have been working on some maps, not exactly sure of their playabilty but I will test them out with my friends.
that is useful to know
I figured that out when I climbed over the wall and ran into the attacker area
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Thanks again
Edit:
On your to-do list there is actual documentation, I could help with that, I'll see how my time is.
and, you need to update the roadmap to exclude multiple map support as that is already a feature now!
Edit 2: Gonna fork it now and start on documentation.
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That sounds awesome! I'll try and work on some more features and fixes we've talked about.
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Thanks, also I have realised after writing 3 pages of documentation you cannot open a pull request for a wiki page.
Edit: So for me to work on the wiki you would either have to make me a collaborator in wiki settings or just download https://github.com/ATMmachin3/Assault.wiki.git and copy paste what I have done so far
Edit 2: It might be easier to enable GitHub discussions rather then constantly posting here
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I'll create a branch called docs on my fork and move documentation there then pr that. I guess you could use a GitHub Pages for it.
Edit: Undone all I did, #12 Explains
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I've just enabled GitHub discussions (never used it so hopefully did it right) here: https://github.com/TheKingElessar/Assault/discussions/15
I invited you as a collaborator, but then I found the setting that lets everyone edit the wiki, so hopefully that works now if it's something you want to do! Let me know if I should do anything for that (copy stuff over, etc.).
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Ok, It seems all is fine for now.
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Related Issues (15)
- Demo Server slightly broken............. HOT 9
- More Errors clicking on star HOT 8
- assault:assaultadmin HOT 2
- Plugin won't initialise HOT 2
- 1.17.1 Support issue HOT 2
- Plugin won't start HOT 4
- Being Kicked for spam and flying HOT 5
- /all command is a bit broken HOT 4
- NPC's doesn't appear to spawn HOT 2
- World Protection HOT 1
- Lobby allows dropping of Items HOT 1
- Suggestions. HOT 3
- Urgent: Plugin fails/ed to initialise HOT 3
- Error on clicking star HOT 3
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