Related Issues (20)
- find better way to retry theardpool.get_thread than timer in World.gd
- do not use clean flag to re-render on chunk.hit HOT 1
- add objects e.g. torches, plants
- Save state changes
- fix adding chunks in y direction HOT 1
- add rendering world around player HOT 1
- move crosshair and fps counter into ui node
- fix crash in create_trimesh_collision HOT 5
- add ingame menu HOT 1
- pause while in ingame menu
- add player model
- limit adding chunks to specific shape/corridor. With walls around it
- fix colors at edge of textures HOT 1
- use different texture for top layer dirt
- introduce loading / options screen HOT 1
- add collision between camera and terrain, change camera location when colliding (low priority)
- third person camera should move like 'attached to a stick' on the character, camera focus point should not move when pitch changes.
- move camera to 'over the shoulder' when zoomed out, just a translation up and right?
- prevent block placement at occupied position HOT 2
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