Comments (2)
Hey @nicmr, the way @threlte/rapier
is implemented is not yet deterministic. This is mostly due to the fact that the way the physics world is updated. Currently it uses the delta timestamp provided by useTask
, which may vary depending on the device and slight variations due to the achieved frame rate.
We are however aware of that limitation and plan to implement a fixed-frame physics world update in the near future. It's everything but trivial if you want to get it right, but we did a lot of groundwork for this by adding the Threlte Task Scheduling System. I'll leave this open to track progress!
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Thank you for the insight!
Feel free to rename the issue to better reflect this being used to track progress if you'd like :)
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Related Issues (20)
- [next] Fix Manual Install Guide HOT 1
- [next] Fix `<InstancedSprite>` documentation markup
- Difficult to use with Webpack.
- Svelte 5 support HOT 3
- Fix Svelte 5 compiler warnings
- Migrate `<Gizmo>`'s internals to use `<HUD>`
- Search doesn't show < and > correctly HOT 1
- [next] Add types for event callback props to @core HOT 1
- Copying example verbatim from example shows error HOT 2
- buildSpritesheet gets an inferred any type HOT 3
- Better tree-shaking HOT 6
- three.js's example..GroundedProjectedSkybox has changed to GroundedSkybox HOT 2
- Is Threlte going to be compatible with Svelte 5 ? HOT 5
- Add ArrowHelper to @threlte/extras HOT 2
- Bug: loading glb object with `morphTargetInfluences` and `morphTargetDictionary` gives error HOT 4
- Remove section of setup instructions saying to use `"moduleResolution": "bundler"` HOT 1
- Enforce `check` and `lint` on CI HOT 2
- [next] Write Migration Guide HOT 1
- [next] Remove `userSize`
- [next] Domain-specific contexts HOT 4
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