Comments (6)
I like this idea a lot and would be happy to get a pull request with this goal accepted.
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I've implemented this "random execution order of test cases" feature on my fork and I'm going to submit this pull request very soon.
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Can your implementation be fed with a seed to reproduce a "randomized"
sequence verbatim? That is definitely necessary for this to be a
responsible addition.
Thanks much for contributing! This will definitely be a good addition to
the framework. We have discovered many initialization issues, both in tests
and production code via randomization.
Cheers,
Greg
On Tue, Mar 12, 2013 at 6:04 AM, pbhar [email protected] wrote:
I've implemented this "random execution order of test cases" feature on my
fork and I'm going to submit this pull request very soon.—
Reply to this email directly or view it on GitHubhttps://github.com//issues/2#issuecomment-14767140
.
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Hi folks, I stumbled upon this issue while trying to check whether Unity supports this shuffled random execution order of tests or not. This issue was closed as completed by @mvandervoord, but as far as I am aware, I do not think Unity supports this feature yet, and there are no corresponding relevant pull requests or commits linked to this issue that introduced this feature into Unity.
Can I confirm whether this feature has been added to Unity or not? If yes, can I ask how to activate it (and perhaps add those steps to the docs)? If not, then I am willing to raise a PR to add this feature, including adding the aforementioned possibility of using a seed for deterministic reproduction.
Thanks!
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This was previously supported in the test runner generator, but was long ago removed from it. I'd be interested in seeing this feature reintroduced in a clean way. :)
from unity.
This was previously supported in the test runner generator, but was long ago removed from it.
Ah alright then.
I'd be interested in seeing this feature reintroduced in a clean way. :)
Sure thing, I will work on this whenever I manage to get around to it.
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