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tias avatar tias commented on July 26, 2024

Hi Plamen,

Perhaps the randr commit I pulled from you is no longer needed with the code rewrite?
I've reverted it in branch rotate_revert (6e5a9b6) can you try that one?

Kind regards,
Tias

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 avatar commented on July 26, 2024

Hello Tias,

I found some time to test the revert but unfortunately it doesn't give a different result.

Best regards,
Plamen

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tias avatar tias commented on July 26, 2024

That's unfortunate. I wouldn't know what else can cause this behaviour.

Can you git-bisect to find the offending patch?

Thanks,
Tias

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 avatar commented on July 26, 2024

Hello Tias,

Sorry for not replying for such a long time.

I bisected the master branch and found out that commit 07978b9 breaks the calibration when the screen is rotated. I tested a fix for this exact issue in my test branch (299b69d).

Later I took a look at Forest and Jeff's pull requests (#36 and #45).
I segfaulted on Forest's build, but didn't check why, so I don't know if it fixes this issue.
Jeff's build did run though and it does fix this problem. Funnily enough it also fixes my other problem where axes are swapped on rotated screen on the first calibration.

Best regards,
Plamen

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forestbond avatar forestbond commented on July 26, 2024

Hi,

@tokoyami do you mind building with my changes and running under gdb to get a stack trace?

Thanks,
Forest

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 avatar commented on July 26, 2024

Hello Forest,

I actually already found the problem. I'll post it in a bit in your pull request.

Best regards,
Plamen

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forestbond avatar forestbond commented on July 26, 2024

Hi Plamen,

Thanks, that would be great.

-Forest

On Tue, Feb 05, 2013 at 11:24:55AM -0800, Plamen Kolev wrote:

Hello Forest,

I actually already found the problem. I'll post it in a bit in your pull
request.

Best regards,
Plamen


Reply to this email directly or view it on GitHub.

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