Comments (5)
The output of VOCA is a ply or obj geometry file without texture. The used Mesh package should however support textured meshes. You can just load a textured meh in FLAME topology and apply the texture to each output frame
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So you mean to say we need to apply flame code to get a flame topology on textured object and then put in under voca to get the textured results
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VOCA animates meshes in FLAME topology. This means, each output mesh of VOCA is in FLAME topology. You could just add another step before outputting each mesh that adds a texture to the mesh. Does this answer your question?
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Yes thanq for your reply.! Can you suggest any source which can help me add texture to the mesh?
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Yes thanq for your reply.! Can you suggest any source which can help me add texture to the mesh?
I have the same question. Have you solved your problem which add texture to the mesh?
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Related Issues (20)
- is the eye blink useful for FLame 2020 model ? HOT 3
- "video.mp4" only has speech but no images ? HOT 4
- Windows support and installing MPI-IS / mesh HOT 1
- Should --uv_template_fname be the same as --template_fname in run_voca.py?
- can you give pretrained_models?
- Initialization Of Decoder Layer
- Problem of training voca
- How to control expression in the edit_sequence.py? HOT 2
- Can I train this on custom dataset?
- Unknown mesh file format. HOT 1
- Training with new Tensorflow Version
- Unsolved reference tfbody
- Missing data on subj_seq_to_idx.pkl file HOT 1
- If I want to control the expression of the eyes, how should I set the parameters?
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- dataset/voca_face_former/templates.pkl not found HOT 1
- Where to download npy and pkl files HOT 1
- Inference other .ply files
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- Is the the vertice's coordinates in registered data the same as it in data_verts.npy in training data?
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