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TimoBolkart avatar TimoBolkart commented on July 29, 2024

The output of VOCA is a ply or obj geometry file without texture. The used Mesh package should however support textured meshes. You can just load a textured meh in FLAME topology and apply the texture to each output frame

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snehil-vaidh avatar snehil-vaidh commented on July 29, 2024

So you mean to say we need to apply flame code to get a flame topology on textured object and then put in under voca to get the textured results

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TimoBolkart avatar TimoBolkart commented on July 29, 2024

VOCA animates meshes in FLAME topology. This means, each output mesh of VOCA is in FLAME topology. You could just add another step before outputting each mesh that adds a texture to the mesh. Does this answer your question?

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snehil-vaidh avatar snehil-vaidh commented on July 29, 2024

Yes thanq for your reply.! Can you suggest any source which can help me add texture to the mesh?

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fastcode3d avatar fastcode3d commented on July 29, 2024

Yes thanq for your reply.! Can you suggest any source which can help me add texture to the mesh?
I have the same question. Have you solved your problem which add texture to the mesh?

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