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Comments (3)

syoyo avatar syoyo commented on June 9, 2024

Thanks! Now map_Ns is interpreted as specular highlight map. And adds support for bump, displacement and alpha texture.

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marlam avatar marlam commented on June 9, 2024

Thank you very much! This has got to be the fastest bug fix / feature enhancement ever :)

There is a small bug in the patch, though: you assign map_d to material.bump_texname instead of material.alpha_texname.

Still, with that fixed, I can now render Crytek Sponza from http://graphics.cs.williams.edu/data/meshes.xml with bump maps and mask textures (after a few fixes to their .mtl file). Very nice!

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syoyo avatar syoyo commented on June 9, 2024

map_d to material.bump_texname

Good cactch. Fixed in recent master.

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