Comments (3)
Thanks! Now map_Ns
is interpreted as specular highlight map. And adds support for bump, displacement and alpha texture.
from tinyobjloader.
Thank you very much! This has got to be the fastest bug fix / feature enhancement ever :)
There is a small bug in the patch, though: you assign map_d to material.bump_texname
instead of material.alpha_texname
.
Still, with that fixed, I can now render Crytek Sponza from http://graphics.cs.williams.edu/data/meshes.xml with bump maps and mask textures (after a few fixes to their .mtl file). Very nice!
from tinyobjloader.
map_d to material.bump_texname
Good cactch. Fixed in recent master.
from tinyobjloader.
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from tinyobjloader.