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skurmedel avatar skurmedel commented on May 29, 2024 1

Do you mean you would want textures to be rendered in the .obj-viewer? Sorry, a bit hard to read the title as it is :)

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syoyo avatar syoyo commented on May 29, 2024 1

Yes, @JobsSteve you should describe details. And PR are always welcome.

FYI, I am working new&improved version in develop branch, and there's now OpenGL viewer example there: https://github.com/syoyo/tinyobjloader/tree/develop/examples/viewer

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KammutierSpule avatar KammutierSpule commented on May 29, 2024

I vote for a Material use / implementation on the viewer.

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JobsSteve avatar JobsSteve commented on May 29, 2024

@skurmedel @syoyo Yes, that's exactly what I mean. Sorry for my not good in English ;)

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skurmedel avatar skurmedel commented on May 29, 2024

@JobsSteve No problem :) Not a native speaker myself.
@syoyo @JobsSteve I could volunteer to add support but... what formats would be good to support? The problem arises with dependencies. I've used stb_image.h in my own stuff, its very lightweight but it only supports the common formats. I guess one could use your exr-library for .exrs, but I don't think .exrs are very common as textures outside big hollywood studios, or are they?

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syoyo avatar syoyo commented on May 29, 2024

Cool! > I could volunteer to add support

I am using stb and tinyexr to load textures(jpg,png,exr) for our various applications(non-VFX), so EXR should be a quite common format.

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skurmedel avatar skurmedel commented on May 29, 2024

Is this still relevant? I was working on this, but then put it to rest for a while. Now that tinyobjloader works quite differently I'll probably have redo it.

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syoyo avatar syoyo commented on May 29, 2024

No one is working on this, thus your PR is welcome.

API and data structure has been changed from v1.0, please see viewer example code https://github.com/syoyo/tinyobjloader/blob/master/examples/viewer/viewer.cc for details.

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chrisliebert avatar chrisliebert commented on May 29, 2024

#103

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syoyo avatar syoyo commented on May 29, 2024

Merged PR so closing the issue.

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