Comments (13)
Probably related to this issue, I noticed that a corner belt directly following an extractor puts more items in the belt than a straight belt following an extractor.
With Tier IV
belt and extractors, I'm getting (according to statistics):
- 588/m items, if there is a straight belt after the extractor
- 708/m items, if there is a corner belt after the extractor
Just a pure guess, but perhaps there is some kind of issue with corner belt travel distance. E.g. if an item exits into a corner, it's puts it further towards the end of the section than if it exits to a straight belt (therefore, it can put items faster on the belt, because the item moves quicker away from the section).
(Playing the Steam version, if that is relevant)
Edit: Here's a screenshot that illustrates the issue, notice that the density of the items on the belt is different depending on whether the items exited to a corner from a extractor/joiner (look at the red highlighter belts):
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So, this is an issue I can not fix, since either the game will run too slow or you get precision issues.
I just added a new 500hz high precision mode though, so you have the choice what you prefer
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Can you reproduce it on the latest version? (1.1.5) There was a bug regarding this
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Yes, I still do (tested now on the online version in Chromium).
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Hmm, I did some more testing and the issue seems to be related to "corner" belt directly next to a splitter/merger
In the above picture, the left storage contents noticeably increases over time, while the right stays on the same value.
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savegame-f3ba4790809a8a890bd073c42c02236c1abc46f8.zip
(zipped because github otherwise doesn't allow uploading)
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It seems to be a tick-rate issue, are you running on low fps? It works much better with a simulation target of 165 hz
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Yeah, that's definitely possible, I'm on quite old laptop just with increased RAM.
I'm running on:
Tickrate: 30-45
FPS: 40-50
Tick Duration: 11-13 ms
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But apart from the visual gaps, the merger--> corner belt is definitely broken, the left storage is now at 730 items, the right one still at 25
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Yeah thats the issue then :) The game sacrifices some precision to make sure you get better FPS at some point, I guess I could add a "high precision" mode to make it always simulate at full precision but then you'd have much lower fps :)
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But apart from the visual gaps, the merger--> corner belt is definitely broken, the left storage is now at 730 items, the right one still at 25
I'll check - Is this with re-importing your savegame to the latest version? Since this smells like the bug which was fixed
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Yes, it was the same base, just loaded in the new version (I didn't import it manually, I just left the base yesterday and continued today)
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I'll have to take a closer look
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