Comments (8)
Yes, you can. The Panda3D buildbot builds for Python 3.5 are still compiled with MSVC 2010.
If you want to use MSVC 2015, one way is to compile Panda3D for MSVC 2015. This is still experimental, however. More information here:
https://www.panda3d.org/forums/viewtopic.php?f=9&t=18775
from renderpipeline.
Could you please attach the errors you are getting?
from renderpipeline.
Yes, but terminal not indent, it's not very easy to read :
18 warnings and 6 errors
But if i use 2010 c++ compiler and python 2.7 i have not problem
[ 03 ] Building the native code .. (This might take a while!)
Running script: rpcore/native/build.py
[!] FATAL ERROR: b'Subprocess returned no-zero statuscode!'
Failed to execute 'build.py'
Output: Command '['C:\\Panda3D-1.10.0-3.5-x64\\python\\python.exe', '-B', 'build.py', '--clean']' returned non-zero exit status 1
Cleaning up output directory ..
b'Creating directory' b'C:\\RenderPipeline-master\\rpcore\\native\\scripts\\..\\win_amd64_py35'
b'Executing command: ' b'cmake C:/RenderPipeline-master/rpcore/native -DCMAKE_BUILD_TYPE=RelWithDebInfo -DPYTHON_EXECUTABLE:STRING=C:\\Panda3D-1.10.0-3.5-x64\\python\\python.exe -DPROJECT_NAME:STRING=native_ -DINTERROGATE_LIB:STRING=libp3interrogatedb -GVisual Studio 14 2015 Win64 -DPYTHONVER:STRING=35 -DUSE_LIB_EIGEN=TRUE -DIGATE_VERBOSE=0 -DOPTIMIZE=3' b'\n'
b'Process output: '
b'-- The C compiler identification is MSVC 19.0.23506.0\r\n-- The CXX compiler identification is MSVC 19.0.23506.0\r\n-- Check for working C compiler: D:/VS2015/VC/bin/x86_amd64/cl.exe\r\n-- Check for working C compiler: D:/VS2015/VC/bin/x86_amd64/cl.exe -- works\r\n-- Detecting C compiler ABI info\r\n-- Detecting C compiler ABI info - done\r\n-- Check for working CXX compiler: D:/VS2015/VC/bin/x86_amd64/cl.exe\r\n-- Check for working CXX compiler: D:/VS2015/VC/bin/x86_amd64/cl.exe -- works\r\n-- Detecting CXX compiler ABI info\r\n-- Detecting CXX compiler ABI info - done\r\n-- Detecting CXX compile features\r\n-- Detecting CXX compile features - done\r\n-- Configuring done\r\n-- Generating done\r\n-- Build files have been written to: C:/RenderPipeline-master/rpcore/native/win_amd64_py35\r\n'
b'Executing command: ' b'cmake --build . --config RelWithDebInfo -- /m' b'\n'
b'Process error:'
b'Microsoft (R) Build Engine, version 14.0.24720.0\r\nCopyright (C) Microsoft Corporation. Tous droits rservs.\r\n\r\nLa gnration a dmarr 10/09/2016 17:26:20.\r\nLa cible "BeforeGenerateProjectPriFile" rpertorie dans un attribut BeforeTargets "C:\\Program Files (x86)\\MSBuild\\Microsoft\\NuGet\\Microsoft.NuGet.targets (186,61)" n\'existe pas dans le projet et sera ignore.\r\nLa cible "BeforeGenerateProjectPriFile" rpertorie dans un attribut BeforeTargets "C:\\Program Files (x86)\\MSBuild\\Microsoft\\NuGet\\Microsoft.NuGet.targets (186,61)" n\'existe pas dans le projet et sera ignore.\r\nLa cible "BeforeGenerateProjectPriFile" rpertorie dans un attribut BeforeTargets "C:\\Program Files (x86)\\MSBuild\\Microsoft\\NuGet\\Microsoft.NuGet.targets (186,61)" n\'existe pas dans le projet et sera ignore.\r\n 1>Projet "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ALL_BUILD.vcxproj" sur le noud 1 (cibles par dfaut).\r\n 1>Le projet "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ALL_BUILD.vcxproj" (1) gnre "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ZERO_CHECK.vcxproj" (2) sur le noud 1 (cibles par dfaut).\r\n 2>PrepareForBuild:\r\n Cration du rpertoire "x64\\RelWithDebInfo\\ZERO_CHECK\\".\r\n Cration du rpertoire "x64\\RelWithDebInfo\\ZERO_CHECK\\ZERO_CHECK.tlog\\".\r\n InitializeBuildStatus:\r\n Cration de "x64\\RelWithDebInfo\\ZERO_CHECK\\ZERO_CHECK.tlog\\unsuccessfulbuild", car "AlwaysCreate" a t spcifi.\r\n CustomBuild:\r\n Checking Build System\r\n CMake does not need to re-run because C:/RenderPipeline-master/rpcore/native/win_amd64_py35/CMakeFiles/generate.stamp is up-to-date.\r\n FinalizeBuildStatus:\r\n Suppression du fichier "x64\\RelWithDebInfo\\ZERO_CHECK\\ZERO_CHECK.tlog\\unsuccessfulbuild".\r\n Mise jour de l\'horodatage "x64\\RelWithDebInfo\\ZERO_CHECK\\ZERO_CHECK.tlog\\ZERO_CHECK.lastbuildstate".\r\n 2>Gnration du projet "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ZERO_CHECK.vcxproj" termine (cibles par dfaut).\r\n 1>Le projet "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ALL_BUILD.vcxproj" (1) gnre "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj" (3) sur le noud 2 (cibles par dfaut).\r\n 3>PrepareForBuild:\r\n Cration du rpertoire "native_.dir\\RelWithDebInfo\\".\r\n Cration du rpertoire "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\RelWithDebInfo\\".\r\n Cration du rpertoire "native_.dir\\RelWithDebInfo\\native_.tlog\\".\r\n InitializeBuildStatus:\r\n Cration de "native_.dir\\RelWithDebInfo\\native_.tlog\\unsuccessfulbuild", car "AlwaysCreate" a t spcifi.\r\n CustomBuild:\r\n Building Custom Rule C:/RenderPipeline-master/rpcore/native/CMakeLists.txt\r\n CMake does not need to re-run because C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\CMakeFiles\\generate.stamp is up-to-date.\r\n ClCompile:\r\n D:\\VS2015\\VC\\bin\\x86_amd64\\CL.exe /c /I"C:\\Panda3D-1.10.0-3.5-x64\\thirdparty\\win-libs-vc10-x64\\eigen\\include" /I"C:\\Panda3D-1.10.0-3.5-x64\\include" /I"C:\\Panda3D-1.10.0-3.5-x64\\python\\include" /I"C:\\RenderPipeline-master\\rpcore\\native\\source" /Zi /nologo /W3 /WX- /MP /O2 /Ob2 /Oi /Ot /D WIN32 /D _WINDOWS /D WIN64_VC /D WIN64 /D WIN32_VC /D WIN32 /D EIGEN_MPL2_ONLY= /D EIGEN_NO_DEBUG= /D EIGEN_NO_STATIC_ASSERT= /D _HAS_EXCEPTIONS=0 /D PB_MODULE=native_ /D PB_CFG_MODULE=native_ /D "CMAKE_INTDIR=\\"RelWithDebInfo\\"" /D native__EXPORTS /D _WINDLL /D _MBCS /Gm- /EHsc /MD /GS- /fp:fast /Zc:wchar_t /Zc:forScope /Zc:inline /GR- /Fo"native_.dir\\RelWithDebInfo\\\\" /Fd"native_.dir\\RelWithDebInfo\\vc140.pdb" /Gd /TP /wd4996 /wd4275 /wd4267 /wd4101 /wd4273 /errorReport:queue /favor:blend /bigobj /Zm300 /GM- "C:\\RenderPipeline-master\\rpcore\\native\\source\\config_rsnative.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\gpu_command.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\gpu_command_list.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\ies_dataset.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\internal_light_manager.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\interrogate_module.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\interrogate_wrapper.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\pssm_camera_rig.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\pssm_helper.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\rp_light.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\rp_point_light.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\rp_spot_light.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\shadow_atlas.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\shadow_manager.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\shadow_source.cpp" "C:\\RenderPipeline-master\\rpcore\\native\\source\\tag_state_manager.cpp"\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n config_rsnative.cpp\r\n gpu_command.cpp\r\n gpu_command_list.cpp\r\n 3>cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n ies_dataset.cpp\r\n internal_light_manager.cpp\r\n interrogate_module.cpp\r\n interrogate_wrapper.cpp\r\n pssm_camera_rig.cpp\r\n pssm_helper.cpp\r\n rp_light.cpp\r\n rp_point_light.cpp\r\n rp_spot_light.cpp\r\n shadow_atlas.cpp\r\n shadow_manager.cpp\r\n shadow_source.cpp\r\n tag_state_manager.cpp\r\n Link:\r\n D:\\VS2015\\VC\\bin\\x86_amd64\\link.exe /ERRORREPORT:QUEUE /OUT:"C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\RelWithDebInfo\\native_.dll" /INCREMENTAL /NOLOGO /LIBPATH:"C:/Panda3D-1.10.0-3.5-x64/lib" /LIBPATH:"C:/Panda3D-1.10.0-3.5-x64/lib/RelWithDebInfo" kernel32.lib user32.lib gdi32.lib winspool.lib shell32.lib ole32.lib oleaut32.lib uuid.lib comdlg32.lib advapi32.lib "C:\\Panda3D-1.10.0-3.5-x64\\python\\libs\\python35.lib" libp3framework.lib libpanda.lib libpandaexpress.lib libp3dtool.lib libp3dtoolconfig.lib libp3direct.lib libp3interrogatedb.lib /MANIFEST /MANIFESTUAC:"level=\'asInvoker\' uiAccess=\'false\'" /manifest:embed /DEBUG /PDB:"C:/RenderPipeline-master/rpcore/native/win_amd64_py35/RelWithDebInfo/native_.pdb" /SUBSYSTEM:CONSOLE /TLBID:1 /DYNAMICBASE /NXCOMPAT /IMPLIB:"C:/RenderPipeline-master/rpcore/native/win_amd64_py35/RelWithDebInfo/native_.lib" /MACHINE:X64 /machine:x64 /DLL native_.dir\\RelWithDebInfo\\config_rsnative.obj\r\n native_.dir\\RelWithDebInfo\\gpu_command.obj\r\n native_.dir\\RelWithDebInfo\\gpu_command_list.obj\r\n native_.dir\\RelWithDebInfo\\ies_dataset.obj\r\n native_.dir\\RelWithDebInfo\\internal_light_manager.obj\r\n native_.dir\\RelWithDebInfo\\interrogate_module.obj\r\n native_.dir\\RelWithDebInfo\\interrogate_wrapper.obj\r\n native_.dir\\RelWithDebInfo\\pssm_camera_rig.obj\r\n native_.dir\\RelWithDebInfo\\pssm_helper.obj\r\n native_.dir\\RelWithDebInfo\\rp_light.obj\r\n native_.dir\\RelWithDebInfo\\rp_point_light.obj\r\n native_.dir\\RelWithDebInfo\\rp_spot_light.obj\r\n native_.dir\\RelWithDebInfo\\shadow_atlas.obj\r\n native_.dir\\RelWithDebInfo\\shadow_manager.obj\r\n native_.dir\\RelWithDebInfo\\shadow_source.obj\r\n native_.dir\\RelWithDebInfo\\tag_state_manager.obj\r\n Cration de la bibliothque C:/RenderPipeline-master/rpcore/native/win_amd64_py35/RelWithDebInfo/native_.lib et de l\'objet C:/RenderPipeline-master/rpcore/native/win_amd64_py35/RelWithDebInfo/native_.exp\r\n 3>pssm_camera_rig.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: __cdecl LVecBase2f::LVecBase2f(class LVecBase2f &&)" (__imp_??0LVecBase2f@@QEAA@$$QEAV0@@Z) rfrenc dans la fonction "protected: class LVecBase2f * __cdecl std::vector<class LVecBase2f,class std::allocator<class LVecBase2f> >::_Umove<class LVecBase2f *>(class LVecBase2f *,class LVecBase2f *,class LVecBase2f *)" (??$_Umove@PEAVLVecBase2f@@@?$vector@VLVecBase2f@@V?$allocator@VLVecBase2f@@@std@@@std@@IEAAPEAVLVecBase2f@@PEAV2@00@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>pssm_camera_rig.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: class LVecBase2f & __cdecl LVecBase2f::operator=(class LVecBase2f &&)" (__imp_??4LVecBase2f@@QEAAAEAV0@$$QEAV0@@Z) rfrenc dans la fonction "protected: void __cdecl PSSMCameraRig::compute_pssm_splits(class LMatrix4f const &,float,class LVecBase3f const &)" (?compute_pssm_splits@PSSMCameraRig@@IEAAXAEBVLMatrix4f@@MAEBVLVecBase3f@@@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>pssm_camera_rig.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: class LVecBase3f & __cdecl LVecBase3f::operator=(class LVecBase3f &&)" (__imp_??4LVecBase3f@@QEAAAEAV0@$$QEAV0@@Z) rfrenc dans la fonction "protected: void __cdecl PSSMCameraRig::compute_pssm_splits(class LMatrix4f const &,float,class LVecBase3f const &)" (?compute_pssm_splits@PSSMCameraRig@@IEAAXAEBVLMatrix4f@@MAEBVLVecBase3f@@@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>rp_point_light.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: class BoundingSphere & __cdecl BoundingSphere::operator=(class BoundingSphere &&)" (__imp_??4BoundingSphere@@QEAAAEAV0@$$QEAV0@@Z) rfrenc dans la fonction "public: void __cdecl ShadowSource::set_perspective_lens(float,float,float,class LVecBase3f,class LVecBase3f)" (?set_perspective_lens@ShadowSource@@QEAAXMMMVLVecBase3f@@0@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>rp_spot_light.obj : error LNK2001: symbole externe non rsolu "__declspec(dllimport) public: class BoundingSphere & __cdecl BoundingSphere::operator=(class BoundingSphere &&)" (__imp_??4BoundingSphere@@QEAAAEAV0@$$QEAV0@@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\RelWithDebInfo\\native_.dll : fatal error LNK1120: 4 externes non rsolus [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n 3>Gnration du projet "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj" termine (cibles par dfaut) -- CHEC.\r\n 1>Gnration du projet "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ALL_BUILD.vcxproj" termine (cibles par dfaut) -- CHEC.\r\n\r\nCHEC de la build.\r\n\r\n "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ALL_BUILD.vcxproj" (cible par dfaut) (1) ->\r\n "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj" (cible par dfaut) (3) ->\r\n (ClCompile cible) -> \r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/GM\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n cl : Ligne de commande warning D9002: option \'/G-\' inconnue ignore [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n\r\n\r\n "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\ALL_BUILD.vcxproj" (cible par dfaut) (1) ->\r\n "C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj" (cible par dfaut) (3) ->\r\n (Link cible) -> \r\n pssm_camera_rig.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: __cdecl LVecBase2f::LVecBase2f(class LVecBase2f &&)" (__imp_??0LVecBase2f@@QEAA@$$QEAV0@@Z) rfrenc dans la fonction "protected: class LVecBase2f * __cdecl std::vector<class LVecBase2f,class std::allocator<class LVecBase2f> >::_Umove<class LVecBase2f *>(class LVecBase2f *,class LVecBase2f *,class LVecBase2f *)" (??$_Umove@PEAVLVecBase2f@@@?$vector@VLVecBase2f@@V?$allocator@VLVecBase2f@@@std@@@std@@IEAAPEAVLVecBase2f@@PEAV2@00@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n pssm_camera_rig.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: class LVecBase2f & __cdecl LVecBase2f::operator=(class LVecBase2f &&)" (__imp_??4LVecBase2f@@QEAAAEAV0@$$QEAV0@@Z) rfrenc dans la fonction "protected: void __cdecl PSSMCameraRig::compute_pssm_splits(class LMatrix4f const &,float,class LVecBase3f const &)" (?compute_pssm_splits@PSSMCameraRig@@IEAAXAEBVLMatrix4f@@MAEBVLVecBase3f@@@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n pssm_camera_rig.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: class LVecBase3f & __cdecl LVecBase3f::operator=(class LVecBase3f &&)" (__imp_??4LVecBase3f@@QEAAAEAV0@$$QEAV0@@Z) rfrenc dans la fonction "protected: void __cdecl PSSMCameraRig::compute_pssm_splits(class LMatrix4f const &,float,class LVecBase3f const &)" (?compute_pssm_splits@PSSMCameraRig@@IEAAXAEBVLMatrix4f@@MAEBVLVecBase3f@@@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n rp_point_light.obj : error LNK2019: symbole externe non rsolu "__declspec(dllimport) public: class BoundingSphere & __cdecl BoundingSphere::operator=(class BoundingSphere &&)" (__imp_??4BoundingSphere@@QEAAAEAV0@$$QEAV0@@Z) rfrenc dans la fonction "public: void __cdecl ShadowSource::set_perspective_lens(float,float,float,class LVecBase3f,class LVecBase3f)" (?set_perspective_lens@ShadowSource@@QEAAXMMMVLVecBase3f@@0@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n rp_spot_light.obj : error LNK2001: symbole externe non rsolu "__declspec(dllimport) public: class BoundingSphere & __cdecl BoundingSphere::operator=(class BoundingSphere &&)" (__imp_??4BoundingSphere@@QEAAAEAV0@$$QEAV0@@Z) [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\RelWithDebInfo\\native_.dll : fatal error LNK1120: 4 externes non rsolus [C:\\RenderPipeline-master\\rpcore\\native\\win_amd64_py35\\native_.vcxproj]\r\n\r\n 18 Avertissement(s)\r\n 6 Erreur(s)\r\n\r\nTemps coul 00:00:52.12\r\n'
Setup failed: Python script didn't return properly!
Please fix the above errors and then restart the setup.
from renderpipeline.
I tested, i have same problems
from renderpipeline.
i create new virtual machine with Windows10 64bits anniversary and VS2015 64bits and last beta release of Panda3d.
I have same errors.
from renderpipeline.
If you want to use MSVC 2015, you have to use a build of Panda3D that is compiled with MSVC 2015. Otherwise, it is recommended that you use Windows 7 SDK (2010) instead.
from renderpipeline.
yes but i can not use 2010 with python 3 ?
from renderpipeline.
i tested and it's works.
I also tested the samples
It all work except "08- Terrain"
i have exeption :
Exception: Attempt to spawn multiple ShowBase instances!
from renderpipeline.
Related Issues (20)
- Black screen after render pipeline is rendered HOT 4
- Unclear display with black blocks HOT 4
- cubemap.txo can't find HOT 2
- No water or flame sample included
- Using RenderPipeline in C++? HOT 4
- Missing reflections HOT 4
- A room without windows is lit up
- SSLR won't work
- Motion blur blurs whole image HOT 1
- glFramebufferParameteri error when enabling fractional scaling and going full screen
- Bloom plugin broken on AMD GPU
- Models shows a white Region HOT 1
- Setting texture to shader terrain through custom shader failed HOT 1
- AttributeError: module 'collections' has no attribute 'Hashable' HOT 1
- Terrain shadow problem HOT 1
- Custom Shaders HOT 1
- Framebuffer errors when using EGL HOT 1
- translucent object handling question
- How to realize the effect of Transparent in samples\07-Shading-Models HOT 1
- GL_INVALID_VALUE and GL_INVALID_OPERATION HOT 3
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from renderpipeline.