Comments (12)
The installed version should work fine.
You may need to copy LinearMath_x64.lib to LinearMath.lib (same for the other libs) in the thirdparty/win-libs-vc10-x64/bullet/lib
directory for module finder to find it correctly.
from renderpipeline.
No, you don't need x32 libraries. It's just an issue in the way the libraries are named. The RenderPipeline still expects x64 libraries (assuming you are making a 64-bit build), but it doesn't expect them to have _x64
in the name.
from renderpipeline.
This is a Bullet library. Hmm, I'm not sure why the pipeline is trying to use Bullet, even though it doesn't use it. Perhaps you can try adding use_lib_bullet=0
to the rpcore/native/config.ini
file?
from renderpipeline.
Ah, hm, I made some changes to the P3D module builder, which makes it link with bullet whenever it detects a panda version compiled with bullet.
However, given that it detects bullet, it should also be able to find bullet.
Did you copy the thirdparty directory to the correct locations? (That is, into the built folder).
In case you did use a precompiled build, the "LinearMath.lib" should be located somewhere in the bin folder I believe.
from renderpipeline.
Yes, before i found this error, the RP give-me the ThirdParty missing folder error. So i put the thirdparty folder into Panda's root instalation folder, and the related error occour's.
I add the use_lib_bullet=0 into config.ini, don't work.
from renderpipeline.
Can you try copying the thirdparty folder to your built/
folder?
from renderpipeline.
Right, rebuilding panda...
from renderpipeline.
You don't need to rebuild panda, you can simply rerun the render pipeline setup :)
from renderpipeline.
yes, i try to use the installed version of panda (Panda3D-SDK-1.10.0pre-e124205-x64.exe) and i delete my built folder :P
so i need rebuilt-it :D
from renderpipeline.
Ok, i belive i found the problem! I have installed only the x64 thirdparty, because my Panda Version is x64. But the RP are asking to me the x32 libraries.
So i only rename all the lib's file (removing the x64 mention), and all is working now.
from renderpipeline.
The RP really need the x32 libaries? I can use only x64?
from renderpipeline.
You are right, thanks for the suggestion ;)
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