Comments (2)
This is great - thanks! You are right. I was half lazy and half making assumptions about monitors. Making that small change gives great benefits.
Feel free to comment any time!
(I think that is the only place I specify a monitor)
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Yep, i'm smart cookie.
I also want to point out to you this useful guideline: https://gameaccessibilityguidelines.com/
It's nice collection of tips and advices about making your game more accessibly, like adding gamepad support or adding subtitles for players with bad hearing abilities. This advices might be not that useful for small prototyped games, but it's still useful information, that you want to use more, depending on scale of you games
from spacefleetbattles.
Related Issues (20)
- Make popup text red when player hit and green when foe is hit
- play emergency siren when hull is low
- Code changes
- Planet map needs to show fighter and pilot count so choosing planet is meaningful
- Can add a "damage dealt vs damage received" on the end battle scene
- Commander doesn't retreat when overwhelmed
- Display time factor on FIGHT scene
- Maybe mouse over friendly ships shows their component health?
- Player fighter explodes and somehow new fighter gets player's name when CTRL is pressed. See inside.
- Escape pod moving very very slow
- Planet mode goes straight to end battle when hangers are running low
- Not convinced the 2nd half of planet map assigns resources to foe fleet
- Add pew pew sound effects
- Squad orders are to ENGAGE even when no enemy on screen
- Repair points applied twice. See inside.
- Friendly commander retreated when having superior numbers
- Add CREDITS scene
- The game does not maximise on launch
- Add a way to zoom in/out with the keyboard
- Score says "fighter was destroyed" when it wasn't
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