Tony Bark's Projects
A game engine for simple text adventure games.
Act 2 is a simple engine for making text-based adventure games using JSON.
I/O modifier for AI Dungeon based on D&D 5E.
A curated list of software with long-term support options.
A simple parser for the BASIC programming language.
Some really old C code that I wrote with a friend when I was still figuring what programming language best suited me.
Uno Calculator: A simple yet powerful iOS/Android/WebAssembly/Linux C# port of the calculator that ships with Windows
Proof of concept MMOG using a basic GD-based Terraria engine.
Tony Bark CDN
Source code for https://emily2.itch.io/character-sprite-maker-16x16
A vast dataset with diverse data used for training models to assist in conversation analysis and generation.
A re-imagining of SimCity Classic that brings modern city building concepts to the classic game.
Simple library designed to make it easy get market or account information for cryptocurrencies by interacting with ShapeShift and Etherscan APIs.
Commission Manager, aka commgr, is a command line application and interface keeping track of commission and YCH transactions
Commission Manager is a desktop application keeping track of commission, adoptables, and YCH transactions. The information can later be imported into databases or modified externally from a spreadsheet program.
Basic HTML5-based template.
A register-based RISC-style virtual machine written written in Rust.
A simple template designed to help you start writing books using the Crowbook CLI.
.NET Parser for The Sims Online's CST format.
Rust Parser for The Sims Online's CST format.
A way more advanced version of the original Furry Blue D.O.C. website, based on .NET 7+ and Blazor WebAssembly.
Travel the universe with Anthony Foxlaw in search of magic stones and discover their power within in this text advneture.