Comments (4)
Oh that's very interesting! Thanks for the analysis.
I have to look into this once I've got a Win11 test-setup.
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Its Also not working for me EVER on windows 10 @pixtur !
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Thanks for this report. I reduced the sensitivity threshold so the gesture (shaking from left to right 3 times) should now be easier.
from t3.
We identified the cause of the issue as
- there is a mouse position update per frame
- the frame rate of 300Hz on my laptop fills the queue
Directions
very quickly, so that it is too short.
Identified fix is to change this line https://github.com/still-scene/t3/blob/5f048bef1908fe9c0d876e3eeeba468e17d326f2/T3/Gui/Graph/Interaction/SelectableNodeMovement.cs#L522 to
if (Directions.Count > QueueLength * (1 / 60f) / Playback.LastFrameDuration)
Now it basically works, but I'm still under the impression that it sometimes fails. Can we re-open the issue for the time being? I'd like to observe a little more.
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Related Issues (20)
- Setup and Installation in documentation is outdated (and link from http://tooll.io/ too) HOT 2
- Raw Waveform display/processing (notes + code of failed attempt) HOT 4
- Magic Resolution consistency/override HOT 3
- "Redo" shortcut label under Edit is wrong HOT 2
- inconsistent PickStringPart HOT 2
- Feature Request: Keybind/option to navigate in/out of nodes HOT 4
- String to value parser HOT 2
- [PointsOnImage] generates stray 45 degree line of particles HOT 1
- MAIN: Layout switching no working with project names in graph tab
- MAIN: Cleanup layout of dialog windows
- MAIN: Update layout during window resize
- MAIN: Issues needing to be addressed for MVP pre-release HOT 1
- [MAIN]: Fence selection doesn't work HOT 2
- [Main] Clarify how to deal with shadertoolsconfig.json HOT 1
- Voronoi with Points
- [ATTENTION!] Please thumbs-up issues you would want prioritized!
- Bypassed nodes are not bypassed on load HOT 4
- CombineMesh of two displaced QuadMeshes crashes t3 HOT 1
- It would be nice to add the functionality to simply draw 2d and 3d shapes like Processing and P5js HOT 3
- Program hang at Quit \ long unload (about 5 min)
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