Torphedo's Projects
A BOTW mod allowing you to start the game in alternate locations. More details on the mod page:
A very basic arena allocator written in C
A Windows kernel driver to block common DLL injections
This repo hosts my 100% BOTW save
An assembly mod for BOTW that can play events when a set button combination is pushed
This repo hosts text guides on installing and using mods for BOTW on various platforms
This repo hosts all of my BOTW mods in 1 central location.
A batch script tying together various tools and libraries to port BOTW mods from Wii U to Switch.
An image viewer for data of unknown formatting & size
A simple tool to turn 32-bit PowerPC compiler output into a Cemu-friendly assembly patch file.
A BOTW mod adding a cheat menu you can access from anywhere
Original Game Boy (DMG) emulator for fun :)
My config files for various Linux tools. Make sure to do a recursive clone.
Tools for editing and reverse-engineering Phantom Dust files
PC vehicle editor for Banjo-Kazooie: Nuts & Bolts
A tool to generate C headers to forward export functions from another DLL. Output headers are MSVC-only.
OpenGL tinkering
Generic Mod Loader
A Fabric mod letting you say something when you join a server.
A Hello World program for the Nintendo Switch, in the form of an RCM payload
A launch point for your personal nvim configuration
Very basic error printing code that allows you to print in color, even on Windows
Library to load a DLL from memory.
A basic neural network implementation in C
The core component of the Phantom Dust Plugin Loader, a modding tool for Phantom Dust built on DLL injection.
A portable, flexible file i/o abstraction.
A plugin for the PhysicsFS virtual filesystem library to support Nintendo SARC archives
A mod for Hardspace: Shipbreaker enabling some debugging features/cheats