Comments (1)
The visual aspect of this could be handled with the script rendering freedom stuff, though on net you don't actually have the positions of all blobs properly up to date, especially ones on the other side of the map.
Ability to render a blob's sprite layers as if the blob was at a specific position may be possible to add once the custom rendering stuff is in (needs that first so scripts can be called at a z-buffering-aware point in time).
In general though "no", the rest of this is not going to be added as it will interact badly with the networking code and open up even more latency sensitive physics interactions. Looping with seamless physics and interactions generally requires pretty hard integrated support with all systems (eg hitting code would need to know about it, camera needs to change, etc). We're not likely to add native looping support to KAG as it stands - it's a very specific feature.
If this is to help with multi-team, multi-direction CTF (as I think you have been working on), you would be better to put all teams in separate bedrock-enclosed areas and provide indestructible teleporters inside no-build-zones at the edge of each team's area. That'd provide the simplest gameplay and you could randomise the order of connections between regions at the start of the game, to provide variation to the neighbours.
from kag-base.
Related Issues (20)
- Map timer is broken in scoreboard
- Team names are broken with cyrillic fonts in the scoreboard
- Game does not close properly
- Autobalance might be broken HOT 1
- Can't tap F to swap arrows/bombs with a full inventory and holding an item
- Inoperable inventory and bomb, on a quick throw in
- Request: Add way to use legacy command style from SendCommand()
- Pickaxe doesn't work reliably (Build 4762) HOT 3
- Teammate builders should indicate if they have gold in their inventory
- NPCs do not activate attachmentpoint.isKeyPressed(keys key) HOT 1
- Filled bucket will not splash when destroyed with 1 splash remaining
- Admin F3 on kegs no longer works
- Jab sometimes doesn't hit HOT 1
- Row of adjacent platforms will cause minor collision problems
- Ladder damaged sprite team color issue
- Arrows are harvested in mid air when shooting while hanging HOT 3
- Archer's arrow charge gets canceled when receiving any arrows HOT 1
- Make it possible to hide mines consistently behind platforms
- Make water behave in less odd ways
- Give trampolines a coin cost in CTF
Recommend Projects
-
React
A declarative, efficient, and flexible JavaScript library for building user interfaces.
-
Vue.js
🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
-
Typescript
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
-
TensorFlow
An Open Source Machine Learning Framework for Everyone
-
Django
The Web framework for perfectionists with deadlines.
-
Laravel
A PHP framework for web artisans
-
D3
Bring data to life with SVG, Canvas and HTML. 📊📈🎉
-
Recommend Topics
-
javascript
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
-
web
Some thing interesting about web. New door for the world.
-
server
A server is a program made to process requests and deliver data to clients.
-
Machine learning
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
-
Visualization
Some thing interesting about visualization, use data art
-
Game
Some thing interesting about game, make everyone happy.
Recommend Org
-
Facebook
We are working to build community through open source technology. NB: members must have two-factor auth.
-
Microsoft
Open source projects and samples from Microsoft.
-
Google
Google ❤️ Open Source for everyone.
-
Alibaba
Alibaba Open Source for everyone
-
D3
Data-Driven Documents codes.
-
Tencent
China tencent open source team.
from kag-base.