Comments (3)
Wow. That counts as a bug. Wrote a test to verify that it absolutely does not work. I am mortified. I will fix it.
from sgfparser.
Found it and fixed it. Also uncovered another bug (see #26) while I was at it.
Have not pushed the changes to rubygems yet (erm, have to remember credentials.. And I'm on a Windows box right now), but master is working, you can use 1484ed1 for now.
from sgfparser.
Thank You very much for your support, it is now working.
I have been using your parser for sanitizing games from Haylee's Live Go,
found at http://hajin.nl/games.php
I extracted them and edited them with your parser.
2016-04-20 6:00 GMT+02:00 Aldric Giacomoni [email protected]:
Found it and fixed it. Also uncovered another bug (see #26
#26) while I was at it.Have not pushed the changes to rubygems yet (erm, have to remember
credentials.. And I'm on a Windows box right now), but master is working,
you can use 1484ed1
1484ed1
for now.—
You are receiving this because you authored the thread.
Reply to this email directly or view it on GitHub
#25 (comment)
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Related Issues (20)
- Have properties belonging to the game accessible from tree HOT 3
- Examine naming : Tree/Game/Branch ? HOT 4
- Move depth property HOT 6
- Documentation HOT 3
- Overloaded class initialization HOT 2
- each should not stop processing if block returns nil HOT 3
- Add error when parser reaches eof and branches are still open
- Speed Increases HOT 4
- User-friendly node-level properties
- SGF::Parser - is @strict_parsing necessary? HOT 1
- A node can only have one parent, but it can be the child of many nodes
- SGF::Writer#save should output to any I/O object, not just a filename HOT 1
- SGF::Writer#parse should accept an I/O object instead, with a convenience method for a file HOT 1
- Parsing bad(?) sgf HOT 7
- Collection#gametrees returns new objects all the time HOT 1
- Add errors/warning for SGF that doesn't conform to standard
- The parser seems to not parse well HOT 1
- Update Gem Repo HOT 3
- Make properties have reasonable hash keys HOT 2
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