Comments (3)
Seems that it works now stable, closed with #25
from tezos-unity-sdk.
I am having the same issue with QR Code on macOS using Temple on IOS and directly on IOS apps too.
from tezos-unity-sdk.
@fraidev can you please try to increase the QR code size and try again?
Also if you could test using other mobile wallets to confirm it's not Temple related (we had similar issues with Temple before while everything was ok with other wallets).
We observe inconsistent behavior in QR code scanning on different devices/screen types
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Related Issues (20)
- Error: Standalone IL2CPP build fails HOT 2
- Close Beacon database connections before app exit;
- Hande `GetOperationStatus` API method error case
- Add Beacon timeout callback for cases when the wallet doesn't respond HOT 2
- Render FA2 tokens on Demo example sample
- Undefined symbol errors when building to iOS
- WebGL staging during development [question] HOT 2
- Get coins not working in sample game HOT 1
- Feature: Store configuration in a ScriptableObject HOT 1
- 3.0.0: Broken in LinuxEditor HOT 1
- Silent Wallet Connection? HOT 4
- [TEST] Beacon login not working HOT 3
- There is no "Reject" event handler in SDK when payload is not signed from wallet HOT 1
- Add transfer, deploy and mint features on FA2 token contract
- Newtonsoft dependency missing on IOS HOT 4
- Marketplace is not getting loaded on WebGL HOT 2
- [WebGL] MichelinePrim serialization is not working properly on WebGL HOT 1
- Unable to find a constructor to use for type MatrixServerVersionsResponse HOT 2
- Feature: Contract Generator Tool for Custom Smart Contracts
- Game items transfer not working
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